Key Takeaways
- Crimson Desert’s demo at Gamescom showcased punishing boss fights, complicated fight mechanics, and beautiful visuals in a brutal boss rush.
- The sport’s fight system is intense, involving exact timing, combos, and immersive controls that really feel extra like Road Fighter than Soulslike video games.
- Regardless of comparisons to FromSoft’s video games, Crimson Desert stands out with versatile fight mechanics and guarantees of an unlimited open world journey.
After a 12 months of anticipation, I lastly bought to play Crimson Desert at Gamescom. It wasn’t what I used to be anticipating in any respect, and that’s no dangerous factor. From my earlier glimpse at a behind-closed-doors demo session ultimately 12 months’s occasion, I hoped to get my arms on a number of the open world exploration, questing, and life abilities to get a greater concept of precisely what kind of sport Crimson Desert was. As an alternative, Gamescom’s demo was an especially punishing, brutal boss rush. I knew that Crimson Desert was going to have a hefty and complicated fight system—I’ve performed sufficient Black Desert to know Pearl Abyss are masters of this craft—however that is one thing else solely.
After I walked into the sales space, the workforce instantly advised me that the demo was tough. Positive, I assumed, it shouldn’t be an excessive amount of to get my head round in an hour-long play session. It started with a brief introductory video detailing a number of the spectacular combos you possibly can pull off, however as I sat down and started taking a look at a number of the controls beneath the display, I knew issues had been about to get actual. There was one combo that concerned each triggers, each bumpers, and three totally different buttons, pressed and held in a particular order.
As anticipated, I died preventing towards the a number of enemies that swarmed the battlefield in the course of the tutorial part. The enemy AI was surprisingly superior, with foes flanking, teaming up on you, backing off, dodging out of the way in which, rolling, and usually simply beating the ever-living snot out of my character. My first dying, I used to be simply fittingly kicked off a cliff (the principle character’s identify is Kliff, which might have been funnier if I defined it first) and died within the river.
I managed to get previous the tutorial as I bought used to the slashing and parrying mechanics, in addition to the way to higher time my dodges. Then it was straight right into a boss battle towards the Reed Satan. This can be a implausible struggle to showcase a number of the greatest elements of Crimson Desert—a seamless transition between cutscene and fight, the atmosphere reworking as you struggle (your sword slices by means of the reeds, leaving enormous patches the place you’ve danced with the Satan), and the complexity of its three-stage boss fights.
The fight was so punchy and risky. Kliff has an incredible headlock slam RKO transfer, a time-bending gradual movement mode with explosive arrows, and the flexibility to leap and kick the Reed Satan within the head. As soon as I began to get the hold of this, after I finally began to grasp the combos, it felt extra Road Fighter than anything. It’s timing, precision, and management, and when you can pull it off, it feels unbelievable. Far more concerned than any Soulslike I’ve performed, and much more immersive in its real looking, thudding fight than Dragon’s Dogma 2.
After defeating the Reed Satan, it was time for Staglord. Image prime Jon Snow towards Prime Robert Baratheon and also you’ve bought this boss struggle. This man hit me so arduous he really punched me out of the map, and the developer overlooking my battle really laughed and mentioned, “We haven’t seen that occur earlier than. We’ll repair that.” I by no means managed to defeat the Staglord: he simply hit so arduous and quick so shortly that I couldn’t tie collectively sufficient dodges and blocks to get previous him. And so concluded my hour of gametime. It flew by. I needed to maintain attempting to grasp these combos, however that was all I bought.
Some individuals have in contrast Crimson Desert to FromSoft’s efforts primarily based on this demo, however I don’t suppose that’s the case right here. There’s far more versatility within the fight mechanics, significantly the combos, and we’ve solely had a small glimpse of some bosses to this point. Mix that with the open world—which we nonetheless don’t know that a lot about—plus the opposite crafting and improve programs, and Crimson Desert positively appears like one of the vital bold video games I’ve seen for a very long time. I’m nonetheless cautious with my optimism, however I can’t wait to see extra of what this sport has to supply.