We already know that The Final of Us developer Naughty Canine has at the very least yet another sport within the post-apocalyptic collection floating across the studio. Nevertheless, we additionally know that’s not the following sport the PlayStation-owned studio is placing out. Whereas the group hasn’t stated what the brand new sport is, studio head Neil Druckmann has some lofty hopes for it, based mostly on statements he made in an inside interview with Sony. Nevertheless, it’s arduous to even take into consideration that given among the AI apologia he says on this interview.
The PlayStation firm is rolling out an enormous marketing campaign about the way forward for expertise and video video games, and a part of that was interviewing Druckmann about his ideas on the way forward for online game storytelling. Disappointingly sufficient, Druckmann spends chunks of the interview hyping up AI expertise as a cost-cutting measure. As an individual who’s a fan of The Final of Us’ writing when it’s written by folks like Half II’s narrative lead Halley Gross, it’s an enormous fucking bummer to see him even entertaining that AI might be used to write down dialogue, whilst he passively mentions “moral points” with zero observe up. He says that so long as one can “exactly direct” AI instruments, they might be used to create “nuanced dialogues and characters.” Had been the beloved ones you and your group created with their hearts, minds, and abilities not sufficient?
“AI is actually going to revolutionize how content material is being created, though it does deliver up some moral points we have to deal with,” Druckmann stated. “With applied sciences like AI and the flexibility to do movement seize proper from residence, we’re lowering each prices and technical hurdles, opening the door for us to tackle extra adventurous tasks and push the boundaries of storytelling in video games. This evolution is actually empowering creators to deliver their visions to life with out the normal obstacles.”
No matter your emotions on The Final of Us, the collection has been thought-about one of the crucial essential narrative franchises in AAA video video games of the previous decade (and in the event you neglect, somebody engaged on the franchise will remind you, don’t fear). To listen to the person behind that advocate for AI as a way to write down characters and dialogue, relatively than standing up for the human factor that introduced your studio a lot status underneath brutal working circumstances, is clown shit. Irresponsible, even.
Past that, Druckmann does discuss Naughty Canine’s subsequent challenge. He says it’s “maybe essentially the most thrilling” sport the studio has ever put out and that he’s “keen” to see how the sport resonates with followers following the success of TLOU. He additionally indicators off by saying this thriller sport “may redefine mainstream perceptions of gaming.” I suppose that at the very least confirms Naughty Canine’s hyperbolic hubris continues to be intact.
Whereas we don’t know when Naughty Canine’s subsequent sport will come out, Druckmann can also be engaged on The Final of Us’ live-action present, which is at the moment taking pictures its second season.
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