After months of teases, Baldur’s Gate 3’s seventh huge patch is lastly stay. As developer Larian Studios already introduced, it brings expanded endings to the evil routes, official mod assist, and a few tweaks to occasion member interactions. Nonetheless, the patch is simply out there on PC for the second, because the workforce has specified by its patch notes that console and Mac will get all this new stuff at a later date. So for those who’re taking part in Baldur’s Gate 3 in these locations, be cautious of spoilers for the brand new endings on-line.
“Mac and console gamers, that is a kind of patches that’s so filled with modifications and new options – together with official modding assist for all platforms – that it’s going to take a little bit longer to get this patch by way of all the required technical checks and necessities and into your fingers.”
As such, Patch 7 is coming to consoles and Mac in October, and Larian additionally warns that after the 11.6GB file is put in, console and Mac gamers received’t be capable of load cross-saves that originate on PC if the replace is in place once they’re saved. The total patch notes learn as follows:
Does Corruption Name Your Identify?
The Sword Coast is yours to command, to rule like no different.
Whether or not you embraced absolute energy, carried out your father’s will, performed as an Origin character or have been usually a menace to society, you’ll discover Patch 7 now introduces 13 new cinematics that provide various conclusions to your most evil playthroughs.
For those who’re a streamer who’s very demure, very aware, and you employ the ‘Present Cinematic Nudity’ choice within the recreation’s settings, it’s value noting that we’ve now renamed this feature to ‘Present Sexual and Violent Cinematics’ and up to date its description to extra precisely point out what it does. This setting toggles specific content material plus a couple of choose moments of utmost violence that could be distressing to some. We would have additionally embraced corruption a little bit an excessive amount of as a result of the brand new evil ending cinematics have been included on this setting. They are surely that evil.
This setting doesn’t have an effect on your journey, your selections, or your entry to romance choices; nonetheless, it does block sexual content material with nudity and notably violent scenes with gore.
Effectively, she acquired her dragon. However at what value?
Whether or not you’re beginning a brand new recreation or loading an outdated save to relive your battle with the Netherbrain, you’ll get to see these new cinematics relying on the alternatives you make.
It’s a One-Evening Kinda Factor
We keep in mind clearly stating in Neighborhood Replace #28 that if you’re taking part in because the Darkish Urge, a sure bard would now be capable of be part of the occasion as a controllable character at camp if there’s an empty slot, TEMPORARILY.
It could appear a few of you didn’t decide up what we have been placing down.
There are not any new companions. There may be solely loss of life.
The day the music died.
New Honour Mode Legendary Actions
So as to add to the nightmare gas, we’ve additionally made some enhancements to Honour Mode fight, like giving Malus Thorm a brand new Legendary Motion referred to as Greedy Appendage. Gross.
A New Option to Mod Baldur’s Gate 3
Please Notice: The Baldur’s Gate 3 Toolkit is just not at present stay, however will turn into out there later in the present day, thanks to your persistence!
We’re additionally bringing you one other method to mod your Baldur’s Gate 3 saves, with Patch 7 introducing our very personal in-game Mod Supervisor and modding Toolkit, which could be downloaded on Steam for PC gamers!
With this new and supported method to create and set up mods, you must see enhancements in compatibility and accessibility, and may relaxation extra assured that your supported mods work wherever you’re taking part in Baldur’s Gate 3, which can embody consoles a little bit down the road.
In-Sport Mod Supervisor
Browse Baldur’s Gate 3 mods straight from the sport!
Mods which can be created and uploaded by way of our Toolkit could be browsed and put in immediately from the sport itself.
Allow or disable mods from the Put in tab.
Handle your mods for multiplayer events by guaranteeing you will have the identical mods put in and enabled.
View and handle your put in mods.
Baldur’s Gate 3 Toolkit
Baldur’s Gate 3 Toolkit – Challenge Choice.
The Baldur’s Gate 3 Toolkit is a separate software on the Steam retailer you could obtain without spending a dime that lets you create mods particularly for Baldur’s Gate 3.
Scripting Adjustments utilizing Osiris.
Baldur’s Gate 3 can even now formally assist some scripted mods utilizing Osiris, our in-house scripting language. This implies mod authors will be capable of reload their very own scripts, deal with construct errors, and in addition perform fundamental debugging.
Publish a mod straight from the Toolkit!
Whether or not you need to mod Baldur’s Gate 3 with supported or third-party mods and mod managers – you’ll all the time have that selection, however if you need to provide our Toolkit a go and check out your hand at making a mod with our very personal instruments, head on over to the Steam web page.
To obtain the Toolkit, you’ll must be sure that DLC is enabled by way of the Baldur’s Gate 3 retailer web page, and verify that ‘Instruments’ is checked in your Steam Library to make the appliance seen as soon as put in!
You are able to do this by:
- Going to your Steam Library
- Proper-clicking on Baldur’s Gate 3
- Choosing properties, then DLC
- Within the Set up column, verify that Toolkit Information DLC is checked
To ensure Instruments is chosen as displaying, use the dropdown navigation above your Library search bar.
Getting Began With Modding
That can assist you get arrange with supported mods, we’ll be posting a Neighborhood Replace within the not-so-distant future that’ll go into some extra element on each creating and utilizing supported mods, so be sure to maintain a watch out!
Within the meantime, we’ve ready some additional guides to assist kickstart your modding journey:
For extra useful info on creating your personal mods, don’t overlook to refer again to the Getting Began information!
As Swen additionally talked about through the panel at PAX, we need to highlight your creations on our new YouTube channel, Larian: Channel From Hell, so be sure to maintain a watch out for normal mod options, and for those who’d like to search out out extra or become involved, be part of the Larian Studios Discord server!
Bug Fixing & Gameplay Enhancements
Whereas Patch 7 brings a deluge of recent options, enhancements, and extra, it’s additionally delivering loads of bug fixes!
Check out a few of the highlights:
SPOILERS – Please keep in mind a few of the entries beneath may include spoilers, proceed at your personal danger
HIGHLIGHTS
- Introducing ‘Evil Endings’: Model new cinematic endings for the really villainous playthroughs.
- Added our very personal Mod Supervisor, which helps you to browse, set up, and use mods created by the group.
- Revamped break up display gameplay: When taking part in on break up display, the 2 halves of the display will now dynamically merge collectively when participant characters come shut to one another in-game, and dynamically break up again up when the characters transfer aside. This revamp comes alongside many different enhancements and polishes to enhance the general break up display expertise.
Honour Mode Fight
- If Dror Ragzlin finds himself contained in the spider pit, he’ll strive his finest to befriend the spiders residing there with a brand new spell referred to as Arachnid Compulsion to allow them to band collectively to battle the true enemy – you.
- The Bulette has a brand new situation referred to as Diamond Scales and a brand new Legendary Motion referred to as Shredding Scales.
- Malus Thorm has a brand new Legendary Motion referred to as Greedy Appendage.
- Added a brand new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
- Ch’r’ai Tska’an, the chief of the githyanki ambush in Act II, has a brand new Legendary Motion referred to as Soul Sacrifice.
- Ch’r’ai Har’rak, the githyanki chief on the Knights of the Protect Hideout, has a brand new Legendary Motion referred to as Tu’narath’s Embrace.
- Ptaris has a brand new Legendary Motion referred to as Ptarian Dogma.
UI
- Revised and reorganised the in-game video choices to be extra logical and sturdy. You now have an Upscaling Sort drop-down, an Upscaling Mode drop-down, and an Upscaling Sharpness slider, adopted instantly by the choices which can be affected by them.
- Up to date the Reactions UI so that you simply solely must toggle the Reactions you need to use after which verify them. (This protects you from having to pick out ‘Don’t react’ a number of instances!)
- Added a brand new Gear Choices menu to the Character Sheet on controller.
- The panel that opens to ‘Donate’ magic gadgets to Gale will now additionally present gadgets in your Traveller’s Chest. It additionally now signifies which gadgets are at present geared up.
- We seen a few of you hiccoughing bubbles, so the motion for laundry your self with cleaning soap and sponges is now referred to as ‘Use’ as an alternative of ‘Eat’.
- Fastened your participant character’s identify getting reverted to ‘Customized’ throughout Character Creation for those who moved on to create your Dream Guardian after which went again to edit the participant character once more.
- Fastened the improper spell Capacity displaying up when deciding on a Feat throughout Stage Up.
Artwork
- Added a brand new loading display in Act III, displaying the busy streets of Baldur’s Gate.
- Fastened the skirt a part of the Adamantine Splint Armour lacking for feminine dwarves.
- Fastened the Adamantine Scale Mail clipping on giant male characters.
Gameplay
- Now you can begin Customized Mode video games utilizing Honour Mode mechanics when beginning a brand new playthrough. You’ll be capable of do that by way of the ‘Ruleset’ dropdown.
- The kuo-toa that promised to construct you a military will now assist you within the ultimate battle. Until all of them died in Act I.
- The assistance that the Gondians promised for the ultimate battle will now arrive within the type of a pleasant Metal Watcher. Apologies from Zanner Toobin for the delay.
- The hair color choices in Character Creation will now stay accessible after you select the bald coiffure, with the intention to proceed fiddling round with eyebrow colors.
- Overhead dialogues that assist a number of participant characters can now contain characters assigned to completely different gamers. (They have been restricted to characters managed by a single participant till now.) Which means there shall be extra banter amongst participant characters in multiplayer video games.
- Group Cover will now not have an effect on summons that aren’t linked to the group within the Celebration Line.
- Modified the behaviour for choosing camp provides for a Lengthy Relaxation. When deciding on camp provides which can be stacked, the sport now solely takes what it wants from the stack.
- You’ll be able to now not cheese the Leap of Religion trial on the Gauntlet of Shar by simply clicking the ultimate platform and letting your character pathfind their means there. Shar threatened to smite us if we didn’t repair this one.
- Fastened a bug the place resurrecting Lae’zel on the seashore in Act I might trigger her to seem within the Celebration Line however not on the planet, stopping you from leaving Act I.
- Patched up some savegames the place Gale nonetheless had his Necrotic Aura when he shouldn’t on load.
- Fastened Minthara’s physique generally turning invisible on the Stage Up display. (We sorta appreciated the floating-head-and-hands look, however hey.)
Animation
- Astarion now has idle animations at camp that aren’t simply him studying a ebook.
- Added a brand new idle animation for Minsc at camp – Boo could or could not have taught him some tai chi.
- Karlach will now not brush the shaved aspect of her head.
- Polished the looks of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with giant physique sorts and dragonborn characters.
Writing and Circulate
- Dotted some dialogue choices and voiced traces right into a handful of dialogues throughout the sport, notably to account for edge-case flows. These modifications are described in additional element in the principle patch notes beneath.
- Added three new Narrator traces for Darkish Urge characters so as to add a bit extra reactivity throughout the sport. These additions are described in additional element in the principle patch notes beneath.
- Resolved a problem that had been rendering some romance occasion banters inaccessible whereas adventuring.
- Fastened a circulate challenge the place Avatar Lae’zel didn’t have the choice to depart and ascend or keep on Faerûn after the Netherbrain is defeated.
- Added a dialogue choice asking for a kiss in additional paths of Wyll’s epilogue dialogue.
- For those who’re in holographic type within the epilogue, Wyll received’t routinely assume he’s speaking to Lae’zel.
- A bug that had been stopping Wyll’s romance greeting from triggering has now been fastened, so gamers in Act III who’ve a secure, loving, and dedicated relationship with Wyll will now see his romance greeting triggering appropriately.
- Fastened priorities on Wyll’s greetings in order that low approval greetings will now set off accordingly for gamers with low approval.
- Companions ought to now be extra sympathetic to Astarion fleeing from the solar.
- Added a brand new dialogue through which Karlach will react to Dammon if she finds him useless after he instructed her that he might help her.
- In Act II, Minthara will now react to you having knocked her out in Act I.
Scripting
- Fastened a number of points (associated to resurrecting characters by way of Withers, restructuring the occasion at night time, and computerized camp night time scenes) that may lure you in an everlasting slumber, unable to finish a Lengthy Relaxation.
- Fastened a bug inflicting Shadowheart to maintain repeating one line while you speak to her after she’s resurrected by Withers from the Shadowfell.
- Fastened a small circulate challenge stopping you from commenting on Gale’s final identify.
- Fastened a number of occurrences of Wyll nonetheless having an exclamation mark above his head when he already instructed you every part he needed to say.
- When taking part in because the Darkish Urge, Minthara will now not act as if you accepted Bhaal while you’ve been stripped of his affect.
- Fastened a damaged kissing scene after you gave Shadowheart the Idol of Shar.
- Fastened a problem the place Jaheira would cease following the occasion after spending an evening exterior of the occasion.
- Fastened the rune tablets on the nautiloid generally not triggering the Narrator’s traces.
- Clerics of Lathander ought to now recognise his image on a Lathanderian amulet.
- Ensured the avatar is prioritised as the principle speaker in dialogues associated to the hag’s Act I give up.
- Minthara does, actually, now have one thing to say about Orin after you kill her.
- Made the romance scene at night time with Wyll in Act III unskippable if it triggers to keep away from unintentionally skipping it and never with the ability to end the romance arc.
- If Avatar Karlach and Wyll are companions and go to the Hells collectively, he’ll now act accordingly through the epilogue.
- Fastened Karlach’s scene in Avernus not taking part in for those who determined to go together with her when taking part in as Wyll.
- A bug has been fastened in order that Wyll will now speak to his father if Ansur is defeated after the pact with Mizora is damaged however Ravengard is saved from the Iron Throne regardless of this, to determine on his title.
- Lae’zel will now wait a little bit longer for you on the website of her recruitment for those who inform her you’ll be again.
- Improved Lae’zel’s idle camp behaviours to align a bit higher with the opposite companions’.
- Fastened the fade-to-black after Karlach’s scene in Avernus on the finish of the sport, which might provide you with a really temporary glimpse of Sport Developer Land.
- Breaking apart with Karlach by talking with one other companion you’re courting the morning after her romance scene received’t block her dialogue anymore.
- Reinstated Gale’s final line in his detailed rationalization of ceremorphosis and tweaked a dialogue choice to react to it.
- Now you could give Gale magic gadgets from the Traveller’s Chest, he’ll go away once more for those who refuse to take action.
- Patched up some savegames that had a bug that may stop the dialogue between Gale and Mystra on the finish of the sport from triggering.
- Fastened a bug that allow you to kiss Gale even when he was in a disguised type earlier than confronting the Netherbrain.. Additionally fastened this dialogue with him chopping off earlier than you could possibly give him a smooch.
- Reworked the script that determines whether or not a personality is simply too busy to speak. This may stop bugs like Minthara’s dialogue not triggering at Moonrise Towers after you rescue her, and knock-on results because of this, like not with the ability to relaxation or quick journey.
Efficiency
- Continued to make efficiency and stability optimisations throughout the sport and carried out many under-the-hood code fixes.
- Optimised efficiency. This may have a extra noticeable impression in areas with giant numbers of NPCs (just like the Decrease Metropolis) and can scale back peak reminiscence utilization when loading ranges for the primary time. It can even be noticeable when managing numerous loot (e.g. when transferring every part from a camp chest to a personality’s stock).
Cinematics
- Reworked and revamped the cutscene that performs while you work together with Ansur’s bones within the Wyrmway.
- Polished facial expressions and feelings throughout companion dialogues, together with to the facial animations of your character throughout some kissing cinematics, together with with the Vampire Lord Astarion.
CRASHES AND BLOCKERS
- Fastened a crash when loading the Act I area.
- Fastened a crash when mousing over characters in fight.
- Fastened some points with Lengthy Relaxation: Loading a save made throughout a Lengthy Relaxation might trigger a crash and you could possibly generally get caught in a Lengthy Relaxation ceaselessly and ever, amen.
- Fastened a possible crash when saving on the finish of Act II.
- Fastened a possible crash on load.
- Fastened a possible crash on Stage Up.
- Fastened a possible crash when approaching the Deserted Refuge on a contemporary save.
- Fastened a blocker associated to Orin’s dagger, which can now respawn close to the altar for those who hurled her right into a chasm and a cultist picked it up earlier than you probably did. (As a result of it’s certain to her, it will zip again to her corpse within the chasm, misplaced forevermore.)
- Fastened a possible crash when making an attempt to load into the Decrease Metropolis.
- Fastened a crash when shortly urgent ‘Join’ and ‘Create’ within the foyer browser on GOG.
- Fastened a possible crash when the sport runs a verify for whether or not you will have the Deluxe Version DLC.
- Fastened a possible crash when Participant 2 leaves a break up display dialogue.
- Fastened some digicam activation points on break up display probably inflicting a crash when Participant 2 rejoins a recreation mid-cinematic.
- Fastened a possible crash attributable to the Reeling situation getting stacked too excessive.
- Fastened a crash when dragging the portrait of a dismissed Minor Phantasm summon over one other occasion member’s portrait.
- Fastened a bug the place utilizing the Mould Chamber in Grymforge whereas in fight would stop you from transferring.
- Fastened a possible crash in Felogyr’s Fireworks on Avery’s flip in fight.
- Fastened a possible crash as a result of recreation script requesting fight from a personality that isn’t loaded into the area.
- Fastened a crash that might happen through the cutscene that triggers while you attain the Netherbrain.
- Fastened a possible crash when switching between keyboard and mouse and controller throughout a cube roll.
- Fastened a crash when making an attempt to reload a savegame or return to the principle menu.
- Fastened a crash when selecting to ‘Take All’ from the Chest of the Mundane.
- Fastened a crash when the dialogue with Baelen Bonecloak was forcibly reduce quick whereas mousing over a dialogue choice.
- Fastened an edge-case blocker stopping you from Lengthy Resting.
- Added a savegame error to forestall a possible crash.
- Fastened a bug the place you could possibly get locked in fight in case your character was Downed however not useless when Isobel was killed.
- Fastened a bug the place you could possibly get locked in fight with Cazador if Astarion was alive and incapacitated in his ritual place, one of many different spawn was useless, and the remainder of the occasion was defeated by Cazador. Now fight ends appropriately with a Sport Over display.
- Fastened a possible crash when leaving the Iron Throne fight.
- Fastened a bug the place you could possibly get caught below the elevator within the Colony, blocking progress.
- Fastened a crash that might happen when utilizing quick journey in Rivington and Wyrm’s Crossing.
- Fastened a crash that might happen when preventing mimics.
- Fastened a crash when dropping sure objects.
COMBAT AND BALANCE
Throughout Acts
- Fastened a possible soft-lock the place if in case you have a number of summons which can be Shocked and you turn to a personality whose flip it’s on controller, the fight would get caught passing turns between the summons.
- Fastened Type of Dread triggering a Saving Throw for Frightened if the character was already Frightened.
- Upcasts of Witch Bolt can now not be used with Metamagic: Twinned Spell.
- Fastened a bug with the Goaded situation the place if a summoned companion utilized Goaded to an enemy, that enemy would assault the proprietor of the summon as an alternative of the summon itself.
- Fastened some goblins lacking the Fury of the Small passive in Tactician Mode.
- Dampen Parts will now not require a Channel Divinity level.
- Improved monks’ Deflect Missiles by serving to the projectiles keep away from obstacles on their means again to the goal.
- Monks’ Clench of the North Wind spell now targets as much as 2 characters at Stage 9. They only must clench a little bit more durable.
- Enemy NPCs can now not use Sprint once more whereas the impact of a primary Sprint is lively.
- The Saving Throw for the Dire Raven Companion’s Dangerous Omen motion is now a Knowledge Saving Throw and scales with the raven’s stage.
- Fungal Infestation can now be used as a Response when killing a goal.
- The Spectator’s Appeal situation ought to now be damaged by way of injury or by killing the Spectator.
- The druidic spells that Halsin features without spending a dime can now be upcasted.
- Fastened Cloudkill not affecting characters on the fringe of its vary.
- Fastened Infernal Spears becoming a member of fight when dropped.
- Patched up some savegames that have been caught in fight the place the sport’s script was not deliberately pausing them.
- Decreased the period of the Shar’s Darkness spell and the frequency with which NPCs select to solid it.
- Swapping weapons between characters in fight now correctly consumes an Motion for each.
- Fastened the Meenlock Concern situation triggering a Structure Saving Throw as an alternative of a Knowledge Saving Throw.
- Fastened Auntie Ethel’s Bizarre Magic Surge not triggering with Counterspell.
- Fight will now finish appropriately for those who discover that you simply’re nonetheless in fight after talking to the Emperor within the Astral Airplane.
Act I
- Fastened Nere’s Coerced situation generally getting faraway from characters regardless of them being quickly allied to him as a consequence of his Depraved Coercion.
- Priestess Intestine will now not hit herself together with her personal circumstances. Foolish gob-gob.
- Fastened Mayrina and Auntie Ethel disguised as Mayrina having completely different HP values in Tactician Mode.
Act II
- Fastened a bug the place the fight on the Final Mild lakeside would finish and no additional waves would spawn.
- Made the fight on the Final Mild lakeside set off extra constantly even for those who’re standing in odd positions.
- Balthazar ought to now not often stand idle, inflicting fight to halt throughout the Colony.
- Balthazar’s reanimated skeletons within the Shadowfell now have Shove solely in Tactician Mode.
- Elevated the HP that the Undead Nurses resurrect at from 25% to 45% through the fight with Malus Thorm in Tactician and Honour Mode.
- We’ve advised to Yurgir that when he’s invisible he ought to benefit from it and really attempt to transfer round a little bit in order that he’s more durable to search out.
- Improved the Thisobald Thorm fight in Honour Mode:Fastened his Legendary Motion explosion hitting itself.Elevated the injury and radius of his Legendary Motion explosion.His Legendary Motion explosion now applies a debuff based mostly on the explosion kind.Elevated the injury of the buff given to his blighted allies.Blacked Out now not applies Vulnerability to all injury in Honour Mode.
- Improved the Shadowed Spirit of the Land fight:His Shadow Pals will now not disappear throughout fight so long as they’re nonetheless managed.His Shadow Pals will now disappear after his dome is destroyed.Improved the visuals for when his Shadow Pals disappear.
Act III
- Cazador can now use his Legendary Motion in his Mist Type.
- Ptaris now has Alert and Legendary Resistance in Tactician Mode.
- Rolan will now turn into extra highly effective after taking up Ramazith’s Tower.
- Gortash’s Avatar of Tyranny type is now not depending on whether or not it’s his flip or not.
- Fastened a number of points associated to Gortash’s turrets:Fastened Micromodron Drive Curtain and Deranged Drive Curtain turning into lively even when they weren’t in fight close to Gortash and despite the fact that they will solely goal Gortash.Fastened the Grenade Impellers and Incineration Casters turning into lively as quickly as Gortash entered fight and leaving fight as quickly as Gortash left, even when they have been in a distinct space (Gortash within the Viewers Corridor, turrets in his workplace). They now not rely on Gortash and turn into lively or inactive when a fight close by begins or ends.Fastened Micromodron Drive Curtain and Deranged Drive Curtain generally having two contradictory circumstances (Energetic and Malfunctioning on the identical time).Fastened a bug inflicting the Incineration Casters to be affected by the First Strikes fight penalty (inflicting them to skip their first flip) the primary time they enter fight.Fastened two Incinerator Casters in Gortash’s workplace not working appropriately.Fastened the warning zone VFX of the Incinerator Casters not working correctly and subsequently not precisely representing the world of hazard.Fastened a problem with the Incinerator Casters’ warning zone VFX, inflicting the warning zone to be inaccurate.
- Made certain Ritual Drain is utilized appropriately on Asta, Yousen, and Violet within the fight with Cazador.
- After ascending, Cazador will now not obtain therapeutic from Vampire Regeneration.
- Fastened a bug in Cazador’s battle the place it was attainable to get greater than 1 additional Bonus Motion per flip for a similar character by stepping on and off the pentagram in entrance of Astarion a number of instances per flip.
- Improved the fight with Viconia: Consistent with its description, Viconia’s Divine Intervention received’t goal followers of Shar anymore, even when they’re enemies; and the illusory Mapped Terror kinds won’t change the character portraits.
- Woman Jannath and Oskar will now not get Alternative Assaults in opposition to the poltergeists in Jannath’s Property.
- The Moonlight Slivers’ Banishing Smite will now cease myrmidons from empowering Lorroakan if the myrmidons are efficiently Banished.
- Enemies in Excessive Corridor ought to now go away fight when Knocked Out.
- The second wave of Mind Devourers on the Morphic Pool ought to now constantly be part of fight.
- Fastened Gortash’s Legendary Motion not working when Blinded.
- To enhance her probabilities of survival, Hope now has a brand new passive referred to as Final Hope that grants her Demise Ward without spending a dime when she enters fight.
- Throughout fight, Raphael will now not care about strolling on Fireplace or Hellfire surfaces.
- Improved the battle in opposition to Lorroakan: Elemental Retort now prices a Response to solid; targets will now roll a Dexterity Saving Throw in opposition to Elemental Retort; and myrmidons now additionally buff Lorroakan with extra Reactions.
- Tweaked a number of settings for the home windows in Jannath’s Property to repair the place fight can set off.
- Fastened the Chult Alioramus not attacking you for those who have been sporting damage-reducing armour.
- Improved the Restore Soul spell so it’s simpler to reclaim a soul from Raphael. Additionally up to date its visuals.
- Viconia now solely receives Mortal Reminder as a further passive in Tactician Mode.
- Added some lightning clouds to the ultimate battle within the Wyrmway.
- Within the battle in opposition to Dribbles on the circus, ranged assaults will now additionally crit in opposition to creatures with the Menaced situation.
- Fastened Krank not flying again as much as larger flooring in Ramazith’s Tower.
- Ramazith’s defences now embody the inner turrets once more. Additionally fastened the turrets’ script in order that they finish their flip once they received’t shoot, and don’t shoot when it’s not their flip.
- Fastened some technical names displaying up for every of Ansur’s limbs. Naming all of them ‘Ansur’ was the ansur.
- Fastened Ansur’s pleasant Lightning Strike items generally making an attempt to assault the lightning strikes.
- Mystic Carrion’s Legendary Motion now triggers on hit, not when an Undead ally dies. His Legendary Motion circumstances at the moment are curses, and his Legendary Motion situation buff now heals Undead when it ticks out as an alternative of when utilized.
- Raphael can now not steal souls from creatures that narratively don’t have souls, reminiscent of Undead and Constructs.
- Viconia can now goal Shadowheart together with her trademark spells even when Shadowheart is Wild-Formed.
- The enemy wolf summon within the fight close to the sandy dock west of the South Span Checkpoint can now not use Assist and its summoner now has Hunter’s Mark.
- Cazador’s bats and werewolves at the moment are proof against Ghastly Fumes, which his ghast-like Fallen Gur Hunters spawn every flip.
- Fastened a bug the place, if Cazador is already useless and his spawn can battle again, killing a spawn throughout fight might restart the fight.
- Casting Dominate Individual on Dolor earlier than fight will now not result in all companions turning into enemies of the caster.
- Kled doesn’t have Dror Ragzlin’s Legendary Actions anymore. Dror’s not one for sharing.
- Raphael’s Infernal Salve spell will now solely work on his allies who’re additionally Fiends.
- The Wayward Undead situation will now get eliminated when fight ends, and the Undead entity will get destroyed when the situation is eliminated. The situation additionally now has an icon.
GAMEPLAY
Throughout Acts
- Improved AI pathfinding round harmful areas each out and in of fight.
- Fastened a bug the place combining Wild Form with the Seeming spell might let characters get decreased to 0 HP however stay alive.
- Fastened a uncommon challenge the place druids couldn’t revert their Wild Form when taking part in on a save with mods.
- Enemies will now correctly drop loot when dying from having one in every of their means scores decreased to 0.
- Fastened how the Chest of the Mundane handles merchandise stacks larger than its most. (It ought to now not gobble up your monumental coin stack and spit again a measly 21 cups in return.)
- Fastened a bug that prevented monks’ Shadow Step from giving Benefit for rogues’ Sneak Assault.
- Fastened a problem inflicting Tempest Area clerics’ Channel Divinity to not deal most injury for some spells like Surprising Grasp.
- You’ll be able to now not open locked containers by way of commerce as in the event that they weren’t locked.
- Fastened a bug stopping you from looting mounds you dig up for those who began a dialogue through the digging animation.
- Fastened some flickering shader artefacts that have been showing on, for instance, Karlach’s tent and Justiciar Crusaders in Umbral Type.
- Fastened some minor visible glitching between surfaces.
- Fastened gadgets generally flickering while you approached them with the digicam.
- Fastened the fight cursor on controller reappearing too quickly after you solid a fight spell.
- Fastened floor lights solely being created on break up display when Participant 1’s digicam is close by.
- Fastened dialogues generally not beginning with characters who have been pickpocketed.
- Fastened blocked or barricaded doorways generally leading to incorrect pathfinding.
- Fastened summons like cats not with the ability to squeeze by way of crevices and holes.
- Fastened druids being unable to unequip weapons after Lengthy Resting whereas Wild-Formed as myrmidons.
- Fastened a case the place you could possibly find yourself soft-locked after a Lengthy Relaxation if a customized character spent the night time exterior the camp once they had a camp scene queued up.
- Dismissing a companion with Scratch’s ball will now not switch the ball to Scratch after a Lengthy Relaxation.
- Fastened a uncommon case the place customized characters now not adopted the managed participant.
- Improved an edge-case quirk of AI spellcasting by guaranteeing that it has a supply and goal place earlier than committing to a projectile-based assault.
- Prevented summons and followers like Glut from with the ability to eat Noblestalk. Sure, your Mage Hand in all probability ate it. No, we don’t know the place its mouth is.
- Dismissing hirelings or avatars by way of dialogue now capabilities the identical means as dismissing companions.
- When Withers resurrects an avatar, the Dream Guardian will now not instantly immediate one other close by avatar to loot them for a tadpole. Equally, useless, dismissed avatars will now not set off this identical immediate. Some decorum, please.
- When a number of characters within the occasion uncover a lure or hidden merchandise, just one will touch upon it. We figured you don’t want 4 folks telling you to be careful for a similar lure on the identical time.
- Fastened a problem that allowed a number of occasion members to discover ways to summon Shovel. Simply the one Basket is sufficient, thanks.
- Made NPCs’ overhead dialogues for sure crimes extra becoming for the crime.
- NPCs will now react as if a criminal offense was dedicated once they succeed on Saving Throws in opposition to hostile spells.
- Fade-ins and -outs now solely happen after a criminal offense fight when there may be somebody round to take you to jail.
- For those who fail to lockpick a booby-trapped merchandise, the lure will now set off. For those who succeed, the lure won’t set off and the lure will stay armed.
- Dismissing the chief of a celebration follower will now reassign that follower to an lively avatar.
- Now you can swap out occasion members by talking to the companion you need to substitute even when the one you need to substitute them with is Wild-Formed. What your companion will consider you changing them with a sheep is one other story.
- Lathander’s Mild will now not be capable of save companions that the Darkish Urge was pushed to kill.
- Summons will now disappear alongside their house owners while you dismiss the latter to camp.
- Fastened a number of spots the place Notion checks have been being made by way of strong objects.
- The ‘All Data Is Value Having’ background aim will now solely set off after you learn the final web page of the Necromancy of Thay (as an alternative of while you succeed the preliminary means checks).
- Fungal Infestation can now be used with out a corpse in areas with Rejuvenating Miasma.
- All myrmidons besides Earth Myrmidons at the moment are ethereal and can’t be thrown.
- Fastened some an identical, stackable gadgets not stacking.
- Fastened surfaces not being created for those who press F5 in the identical body that they’re created.
- Fastened a bug in multiplayer the place utilizing Withers to resurrect an avatar belonging to Participant 2 might result in the avatar being unable to relaxation or quick journey if, earlier than the resurrection, the avatar was in a jail cell after being arrested.
- The illithid energy Thoughts Sanctuary now consumes assets when consuming potions. Moreover, potions can be utilized throughout the Thoughts Sanctuary nexus if there is just one Motion out there.
- Fastened the Gibus of the Worshipful Servant not producing Momentum initially of fight.
- Fastened a bug inflicting Darkish Urge characters to get renamed after utilizing the Magic Mirror.
- Elminster ought to now not react to crimes that don’t have an effect on him. (We distracted him with some Stilton.)
- Fastened the place of pings for corpses.
- Fastened loading a savegame made throughout commerce presumably not restoring the commerce appropriately and crashing.
- Fastened splitting not working in commerce when transferring gadgets out of your companions’ inventories.
- Fastened the context menu not displaying commerce actions on gadgets which can be in a companion’s stock.
- Fastened cinematics wanting damaged on break up display if Participant 2 disconnects from native co-op by way of the menu.
- Fastened ribcages stacking onto one another, inflicting gadgets saved in them to be misplaced.
- Fastened a problem on multiplayer the place Gale would briefly seem like in his underwear for the consumer if the host has the Donate UI open and Gale is sporting magical robes that he can eat.
- While you unlock a trapped merchandise utilizing its key, the lure will now be disarmed.
- Fastened a bug that may allow you to waltz your means by way of destructible partitions with out truly destroying them. (You may try to assault the wall and your character would pathfind proper by way of it searching for a snug spot from which to take a swing.)
- Bald characters with the Moist situation will now not have darker scalps.
- You’ll be able to now not loot the underwear of non-recruited companions while you knock them out.
- Fastened a username mixup on multiplayer the place if a participant was internet hosting a recreation by way of GOG and one other participant joined as a consumer by way of Steam, the latter’s Larian Account username would seem the place the host’s username ought to.
- Fastened a break up display challenge the place Invisible characters would generally not render in any respect for a second participant becoming a member of the sport. We want them to be invisible, however not that invisible.
- Some Legendary Actions and different Reactions can now set off from additional away.
- Fastened a bug on controller the place urgent the suitable stick to show tooltips off would trigger the A button (‘Extra Particulars’) to turn into unresponsive.
- Fastened a multiplayer bug inflicting characters to get caught in dialogue for those who swapped characters whereas in dialogue throughout an lively roll.
- Fastened a bug the place buying the Satan’s Sight passive whereas standing in a cloud of Darkness didn’t work till you moved out of the cloud.
- Fastened a small delay when taking part in spell animations.
Act I
- Fastened the owlbear cub generally disappearing from camp when killing goblins within the Goblin Camp.
- When taking part in because the Darkish Urge, for those who invite her, Alfira will now truly be part of your occasion as a controllable character if there’s room for her in your occasion setup. Briefly, after all.
- Alfira now not has a tadpole, can now be levelled up, and can now not be capable of use the Magic Mirror.
- Attacking the Zhent contained in the Zhentarim Hideout will now extra constantly drag your complete occasion into the battle.
- Shoving somebody down the pit to the Underdark within the Whispering Depths will award XP extra typically.
- Troopers will now be Impressed for those who defeat the goblins attacking the Emerald Grove if there are not any losses on the tieflings’ aspect.
- Fastened the crucible on the Adamantine Forge turning into uninteractable after Grym dies.
- The ‘Acolytes of the Demonweb Pits’ background aim will now set off if the spiders turn into Lolth’s followers by succeeding any dialogue means verify, not simply the Persuasion verify.
- Throwing a fish at Tuffet, the sleepy bear on the Emerald Grove, will now correctly take away it out of your stock.
- Fastened a bug the place the Emerald Grove gate wouldn’t open after the goblin raid.
- Fastened a break up display challenge associated to the Unstable Statue within the Shattered Sanctum inflicting participant characters to vanish.
Act II
- The Darkish Urge ought to now be Impressed by killing Nightsong.
- Fastened a bug the place your occasion members would in a short time change out of their armour and into their cosy camp garments while you talked to them after having left the Astral Airplane. We don’t actually blame them for being so determined to hit the hay.
- Minthara now correctly leaves the occasion while you inform her to go to Baldur’s Gate alone.
Act III
- Fastened a bug inflicting Omeluum to be unresponsive within the Iron Throne.
- Fastened the Wyrmway door not opening for characters behind it.
- Fastened a fading challenge inflicting some background NPCs within the Decrease Metropolis to have duplicates.
- Fastened a problem the place resurrecting a mind-controlled Nightsong would trigger enemies to turn into allied to you.
- Through the ultimate battle, backup companions being referred to as upon with ally talents will now seem with some garments on for the event.
- Gale now not has entry to Netherese Orb Blast within the Netherbrain’s Psyche.
- Hanged our bodies within the Decrease Metropolis (together with Florrick) are much less prone to fall down while you meddle with them. Solely motion, a change of their kind of loss of life (like getting pulverised), or extra bodily hurt can take them off the gallows.
- Fastened the digicam not following you while you get teleported to the Sorcerous Sundries entrance after interacting with the improper portal.
- The smugglers’ tunnels beneath the Open Hand Temple at the moment are accessible from the cave-in entrance for those who already got here by way of them and cleared the cave-in from the within.
- You’ll be able to now not use the Energetic Search characteristic to bypass the booby-trapped show case in Ramazith’s Tower and decide up the important thing inside it. Smarty-pantses.
- A rat at Basilisk Gate will now come again after a Lengthy Relaxation for those who attacked it.
- Improved Lumbar assist: Lumbar will now stand nonetheless after you paid him to hit him.
- Gortash’s grenades ought to explode after being picked up now.
- Fastened a bug the place interacting with the crate filled with explosive toys in Rivington might trigger you to get caught in an countless loop of crime dialogues (being interrogated and despatched to jail) and/or in fight with quickly hostile NPCs.
- Crimson Mischief and Murderous Lower’s Prey upon the Weak passive now works correctly in opposition to enemies with 50% HP or beneath.
- Fastened a number of points with the portrait that Oskar provides you. Principally, the picture on the portrait will now be that of the lively character claiming the reward, no matter their place on the Celebration Line.
- Fastened a bug the place dropping or promoting sure gadgets looted from the Decrease Metropolis graveyard might trigger NPCs to react as if you’d dedicated the crime of transferring a corpse.
- Fastened the interplay between the Spell Savant Amulet with the Smite spells, Divine Smite, and Create Sorcery Factors that induced the spell to all the time add one Sorcery Level when reequipping the amulet.
- Fastened Safety from Evil and Good not defending from Incubus Appeal.
- For those who determine to show Sorcerous Sundries right into a battlefield, purchasers will now correctly run away from the store ceaselessly if there are not any guards left to defend it.
- Fastened projection clerks in Sorcerous Sundries not disappearing in some uncommon instances if all combatants have been killed, inflicting looping warning dialogues.
- Fastened Cordrane the Latest with the ability to increase a zombie in Sorcerous Sundries when he shouldn’t be capable of, like when he’s useless or Silenced.
FLOW AND SCRIPTING
Throughout Acts
- Improved the soundscape of crowded areas by decreasing the variety of background characters speaking at one time.
- Fastened a bug the place your entire occasion would cease following you, even when everybody was grouped within the Celebration Line.
- For those who’re prevented from going to camp, you’ll now not probably be teleported exterior of the present area when making an attempt to flee fight.
- Interrupting Withers after asking him to resurrect somebody by instantly speaking to him once more when the dialogue ends will now nonetheless resurrect the goal as an alternative of cancelling the request.
- Fastened a bug the place participant characters would fall right into a chasm and turn into invisible.
- Fastened a bug the place killing somebody whereas they have been strolling to camp would cease camp night time scenes from triggering.
- Fastened some edge-cases through which gamers might find yourself soft-locked in a camp night time scene as a result of a companion triggered the improper dialogue. Now the sport will choose the suitable scenes for that night time after the others end.
- Attacking your companions because the Darkish Urge after murdering one in every of them will now appropriately result in fight.
- Fastened the background aim ‘Blueblood Solidarity’ not finishing after you speak to Wyll about him being the son of Duke Ravengard.
- Characters who misplaced the Necromancy of Thay after unlocking its secrets and techniques will see this ebook returned to their inventories.
- Minthara will now not repeat herself while you attempt to recruit her with a full occasion.
- Fastened Florrick not becoming a member of fight in Acts I and II.
- Fastened your character talking as an alternative of Shadowheart while you sit beside her at camp in multiplayer.
- Shadowheart is now extra engaged with the natural world at camp.
- Fastened hirelings generally not having dialogue choices.
- Lae’zel will now not let you know to not give the egg to Woman Esther if the latter is already useless.
- Made characters’ overhead dialogues for crimes triggered by the Banishment spell extra contextually applicable.
- Minthara now ceases to be a True Soul of the Absolute when she is recruited.
- Origin characters will now not remark aggressively about Minthara’s loss of life.
- Fastened Lae’zel’s important dialogue generally not ending appropriately when you choose the ‘Depart.’ choice.
- Fastened a problem the place the occasion with the goblins at camp in Act I might set off even after Minthara had moved on to Moonrise Towers in Act II.
- A camp night time scene with Shadowheart will now not set off if she’s not within the occasion and, uh, additionally useless.
- Fastened Gale’s ‘splosion generally not displaying appropriately, that means you’d get a Sport Over with out understanding why.
- Made additional fixes to Us being within the occasion when it shouldn’t be.
- Fastened your participant character introducing themselves with the improper identify when speaking to Mizora.
- Fastened sure camp night time scenes not taking part in while you go to mattress whereas Polymorphed (e.g. in Gaseous Type).
Tutorial and Act I
- Fastened Avatar Lae’zel behaving like a companion on the finish of the tutorial and telling you (or telling herself) to rush.
- Fastened a bug stopping you from throwing or dropping the corpses of devils taken from the nautiloid.
- Lae’zel will now not preserve buffs like Bardic Inspiration and Longstrider after the tutorial.
- The hag will now not react to spells solid whereas she’s negotiating for her life with the Legendary Motion she normally makes use of in response to spells in that fight.
- Kagha will now be imbibing if she’s on the tiefling occasion.
- Mol will now not repeatedly handle you in the identical means while you trespass within the tieflings’ hideout. All of the thieving little tieflings will now additionally go away the hideout while you anger them.
- You’ll longer get caught in an infinite trespassing loop with Mol after she asks you to depart calmly.
- You’re now capable of go away the tiefling hideout after Mol asks you why you’re nonetheless round and Mol will run off when she warns you that you simply requested for no matter comes subsequent.
- Fastened a bug stopping you from interacting with Alfira after you agreed to let her keep in your occasion.
- Shadowheart ought to now handle you earlier than working off if she dies earlier than you go to the Emerald Grove and is then revived.
- Fastened a bug the place Astarion wouldn’t touch upon being killed by the lance at Rosymorn Monastery after being resurrected if the resurrection occurred exterior of camp.
- Fastened a bug the place choosing up an Exsanguinated Boar after which looting it from inside your stock would soft-block the sport. Solely looting Exsanguinated Boars that aren’t already in your stock will set off an investigation dialogue.
- Fastened a problem stopping you from speaking to Nere earlier than finishing the search to save lots of him if his dialogue acquired interrupted after you sided with him in opposition to the duergar.
- Minthara will now not ask you to get rid of non-existent tieflings within the Emerald Grove.
- Fastened a bug stopping you from interacting with Alfira after you invite her to hitch you at camp because the Darkish Urge.
- Fastened Oskar Fevras performing such as you’d by no means met for those who talked to him in any case his captors have been killed after a earlier dialogue with him had been interrupted whereas he was thanking you for buying his freedom, and for those who talked to him after a earlier dialogue with him had been interrupted by one other participant committing a criminal offense.
- Zarys ought to now set off the explosives within the Zhentarim Hideout for those who don’t efficiently negotiate together with her.
- Fastened Abdirak’s self-flagellation idle animation.
- Fastened visible points with making an attempt to save lots of Alfira from being murdered if she’s already at camp.
- Halsin’s useless physique will now not be part of your camp in Act I after the camp celebration.
- Fastened a non-sequitur in Gribbo’s dialogue on the Goblin Camp.
- Fastened a visible artefact on the fiery bridge at Grymforge. Additionally fastened creatures and objects immune to fireplace catching hearth there.
- Within the dialogue with the Ornate Mirror within the Apothecary’s Cellar, fastened a re-rolling Historical past verify (no matter success or failure) and glued one in every of Avatar Lae’zel’s traces by no means showing.
- Ward Magmar and Ward Pistle, the duergar at Grymforge, will now make a snide comment for those who’re taking part in a small race.
- The gith in Créche Y’llek now not assault you for merely getting too near the door within the Inquisitor’s Chamber. Now you even have to depart for them to get offended.
- Shadowheart and Lae’zel will now have new tools if it was taken through the nautiloid escape and so they have travelled sufficiently far to realistically purchase it earlier than getting recruited.
- The UI ought to now not spoil the results of Auntie Ethel’s substances.
- Fastened a bug the place agreeing to spend an evening with Astarion in a dialog with him through the camp celebration after which deciding to sleep alone as an alternative might nonetheless end in a romance scene with him.
- Fastened some instances the place Grym wouldn’t seem as a result of the cinematic didn’t work.
- Benryn will now not comply with you to camp or go away with you thru a waypoint when you’re within the technique of escorting him out of the burning constructing at Waukeen’s Relaxation.
- You’ll now acknowledge that you understand who Minthara is when speaking to Sazza for those who’ve spoken to Minthara earlier than.
- Made certain your Wild Form is dropped through the scene with Kagha, her snake, and Arabella.
- Zevlor’s victory dialogue after defeating the goblins on the raid will now not set off for those who’re Invisible.
- Fastened Scratch getting caught in older savegames for those who celebrated at camp with the goblins.
- Fastened Korrilla being killable within the goblin camp jail after she kills Priestess Intestine. This was inflicting her to spawn as a corpse in a while in Act III.
Act II
- If Isobel’s room is Silenced whereas she’s supplying you with your first rationalization of the state of affairs within the Shadow-Cursed Lands, which prevented Marcus from attacking her, he’ll now not return to complete the job when you’re within the Shadowfell. The dialogue can even now not recommend that he’s about to seem.
- Karlach will now let you know her backstory for those who attain the purpose of no return within the Shadow-Cursed Lands even for those who didn’t confront the paladins of Tyr.
- Fastened a bug the place the imprisoned tieflings in Moonrise Towers can be saved and delivered to Moonrise for those who left the world whereas they have been being rescued.
- Fastened a bug the place Shadowheart didn’t obtain the Spear of the Evening when speaking to Nightsong alone as a companion.
- Darkish Urge characters will now not get caught ruminating on their previous in entrance of Ketheric in the event that they’re disguised.
- Knocked Out Minthara will now all the time flee to Moonrise Towers.
- The Ketheric transformation cinematic within the Colony will now play even when no out there participant characters are in fight with him.
- Fastened a possible Initiative spam involving the skeletal involucres when participant characters are invisible.
- Ketheric will now not be fooled by distractions within the Colony.
- Fastened a problem that was inflicting Shadowheart to maintain asking to retrieve the Spear of the Evening on the entrance to the Shadowfell even when the Spear of the Evening had already been acquired.
- The duergar on the raise in Grymforge will now not warn you concerning the shadow curse and needing a Moonlantern for those who’ve already used the raise to go from the Shadow-Cursed Lands again all the way down to Grymforge.
- The goblins will now go away the Goblin Camp as soon as Minthara has arrived at Moonrise Towers.
- Wulbren will now free the tieflings even for those who’re far-off.
- Fastened Shadowheart getting a Narrator line not applicable to her background when leaving the Shadow-Cursed Lands.
- For those who fail to save lots of the prisoners from Moonrise Towers after which acquire viewers with the Absolute, the prisoners will now not be zombified after which killed and thrown into the Oubliette. They need to now simply be current within the Colony’s Necrotic Laboratory.
- Fastened a secret button within the Tollhouse that was seen however uninteractable for those who failed its Notion verify. It now not has a Notion verify.
- Fastened the circulate for Zevlor after saving him within the Colony. Fight interruptions will now not stop him from eager to know concerning the different tieflings.
- Fastened a problem that compelled you into choosing a battle with Balthazar while you returned his mom dearest to him.
- Fastened a problem the place attacking Jaheira on the entrance to Final Mild would repeatedly set off the identical dialogue.
- Mizora will now name out in frustration whereas she’s in her pod within the Thoughts Flayer Colony if she hasn’t been spoken to but.
- When the occasion is full, sending Jaheira to camp after the victory at Moonrise Towers will now truly ship her to camp.
- Fastened Jaheira repeating some traces after the victory at Moonrise Towers.
- Improved the transition between Isobel’s loss of life and the beginning of the next cinematic at Final Mild.
- Some repeating overhead dialogues within the Colony will now not seem within the fight log to scale back log and audio spam.
- The Warden of Moonrise Towers now confiscates Minthara’s Xyanyde mace and retains it as proof.
- Fastened the ghouls at Moonrise Towers bumping right into a tower and sliding off as an alternative of flying into it earlier than they disappeared.
- Nightsong can now not be Proof against being Soul Caged when she will get despatched down into the Thoughts Flayer Colony.
- Fastened a bug the place leaving the Shadowfell might resurrect an unrecruited Shadowheart and have her flip up at your camp anyway. She simply appreciated the reduce of your jib.
- Fastened a bug generally stopping you from resting or quick travelling after escaping from the Final Mild jail.
- Minthara now not lingers as a follower if she dies whereas making an attempt to flee Moonrise Towers with you.
- Companions will as soon as extra touch upon witnessing the Apostle of Myrkul.
- Fastened a bug associated to breaking Wulbren et al. out of Moonrise Towers, the place leaping again into the Oubliette would trigger the prisoners to seem useless even for those who saved them. Additionally fastened the journal indicating that Wulbren was each saved and killed.
- Ensured the avatar is prioritised for cinematics in relation to Ketheric’s ultimate loss of life.
- Patched up savegames after Patch 6 the place Ketheric’s Netherstone disappeared after being saved in a ribcage.
Act III and Epilogue
- For those who knock out Raphael together with your ultimate blow throughout his boss battle on the Home of Hope, he’ll now not stand again up once more through the cinematic that follows, which might block quest development.
- Fastened a problem stopping you from reworking with the Supreme Tadpole for those who refused it the primary time.
- Fastened some points with the overhead dialogues between Scribe Goosequill, Baz Hopbank, and Fist Gummidge.
- Karlach’s loss of life scene now not ends abruptly when a non-gith participant chooses to depart with Lae’zel.
- Fastened a bug the place, for those who promised Cazador to convey Astarion to him and Astarion was in your occasion, you could possibly go to Astarion at camp and inform him to exchange himself in your occasion.
- Fastened some uncommon damaged scripted character behaviours close to the top of the sport.
- Zanner Toobin will now set off the self-destruct sequence appropriately as an alternative of out of the blue forgetting he was imagined to be in a panic due to the Metal Watcher Titan.
- Fastened some repeated dialogue choices when discussing Sorcerous Sundries with Gale.
- Elminster will now not inform Gale to talk to Mystra within the Stormshore Tabernacle if in case you have already achieved so.
- Fastened a problem that induced Viconia to play the improper dialogue when defeated.
- Instructed Devella to be extra affected person and wait till the top of the dialogue earlier than she strikes on to Basilisk Gate after being saved from Dolor.
- You’ll be able to now not ask Silfy in Wyrm’s Crossing about Mol’s location after already having visited Mol.
- When rescuing Minsc on the finish of Jaheira’s questline, the sport will now default to deciding on the character of whichever participant is accountable for Jaheira for the dialog, moderately than whoever is nearest. This manner, Jaheira could have a a lot larger likelihood of not solely being included, but additionally interacting with the right participant.
- Fastened some duplicated books showing in NPCs’ inventories within the Decrease Metropolis.
- Fastened an infinitely looping dialogue in Sorcerous Sundries.
- The whole basement of the Baldur’s Mouth is now appropriately thought-about a harmful space.
- Jogged 9-Fingers’ foggy reminiscence – she’s going to now recognise you while you convey Jaheira to her after she requested you to.
- Eliminated a second letter from Tara’s nest.
- Avatar Astarion will now appropriately roll a passive Notion verify to recognise the scar on Sebastian’s face.
- Shadowheart now not generally nonetheless thinks that Viconia is alive after having killed her. Poor factor.
- Candy Stone Options, the situation granted by the Boney and Stoney statue, is now utilized to the proprietor even when they don’t seem to be a part of the occasion and are ready at camp.
- The Candy Stone Options situation now not will get cleared by the Bless situation. These circumstances nonetheless don’t stack.
- Karlach now will appropriately react to Wyll turning into the Blade of Frontiers.
- Knocking out Minsc a second time after failing to save lots of him will now not kill him.
- Wulbren will now not touch upon Toobin’s daughter being useless if Toobin is just not current.
- Civilians speaking to Carrion’s zombies will now go away if stated zombies both die or go away to Philgrave’s Mansion.
- Now you can return Mol’s eyepatch to her while you discover her within the Guildhall.
- Gave Sticky Dondo extra traces to yell to promote his wares within the Guildhall.
- When Minsc meets 9-Fingers after the Zhent coup, the ability checks will now have an effect on Minsc as an alternative of 9-Fingers to match the narrative.
- Fastened participant characters and the Narrator speaking over one another when interacting with Minsc’s relics in his hidden chamber.
- You’ll be able to now not open the barricaded doorways on the Crimson Draughts apothecary from the within. We forgot barricades are imagined to work each methods.
- Wulbren and Barcus will now not clip into one another after the Metal Watch Foundry is destroyed.
- Failing to disarm the pedestal lure within the Archive within the Home of Hope ought to now set off the alarm.
- Yoinked Sceleritas Fel’s hat again from Helsik’s desk.
- For those who select to sacrifice Jaheira and Minsc to the Homicide Tribunal, they’ll now die if they’re defeated non-lethally.
- For those who assault Sarevok on his method to the initiation ritual, the Echoes will now not be part of him in fight if the door remains to be locked.
- Valeria’s dialogue will play correctly once more for those who kill Sarevok after starting the initiation ritual.
- The members of the Homicide Tribunal will now all the time turn into completely hostile for those who offend them.
- The Homicide Tribunal will cease being a hazard zone for those who defeat everybody there.
- Jaheira will now not talk about having met and talked to Gortash in Wyrm’s Rock even for those who killed him earlier than speaking to him.
- Mizora will now acknowledge that you simply’ve spoken to Gortash in older savegames.
- Made small enhancements and tweaks to Karlach’s important dialogue and her epilogue dialogue.
- Fastened the identical dialogue choice generally showing twice when speaking to Halsin about your adventures in Sharess’ Caress.
- It’s best to now not probably see the nice empty void of Sport Developer Land after beginning the epilogue.
- Added extra traces for Jaheira and Minsc to exclaim through the battle with the Stone Lord.
- Fastened a bug the place it was attainable to get caught in a dialogue with the Emperor about killing Gortash for those who clicked on Gortash’s corpse with Karlach (which begins a dialogue, after which she leaves the occasion and goes to camp) whereas, with one other character, you additionally clicked on Gortash’s physique and despatched his gauntlet to Karlach by way of the context menu proper earlier than her dialogue ended and she or he left the occasion. Yep. You’ll be able to learn it once more if you need.
- Fastened a uncommon challenge stopping Ravengard from correctly becoming a member of fight within the Iron Throne escape sequence.
- Fastened a circulate challenge on the finish of the sport the place gamers with romantic companions would get a cinematic reserved for solo gamers.
- Devella will now not disappear from Figaro’s after killing Dolor below very particular circumstances.
- On the Darkish Urge’s resist-Bhaal path, fastened a uncommon edgecase the place Orin’s Netherstone dagger didn’t seem on her. It ought to now seem in Orin’s gore pile or close to the temple altar.
- You’ll be able to now not summon Scratch within the epilogue utilizing Discover Acquainted. This was stopping you from interacting with him.
- Within the epilogue, Minsc ought to now account for the edgecase of Pleased not being there.
- Fastened Scratch’s spawn level within the Elfsong Tavern camp.
- For those who fail a pickpocket try at Excessive Corridor, your allies will now not turn into hostile in direction of you. We reminded them that the destiny of the world lies within the steadiness and that you simply play a reasonably large half in it, thief or not.
- Fastened Gortash’s title probably reverting again to ‘Archduke Nominee’ when reloading a savegame after the ceremony.
- Gale will now greet you extra appropriately within the epilogue for those who left Faerûn with Lae’zel and ended your relationship with him and he went again to Waterdeep.
- Improved the idle behaviours of Chef Marjoram and Sous-Chef Falura at Jannath’s Property.
- Wyll will now not discuss looking down Mizora when she’s, like, proper there.
- Added some extra dialogue reactivity concerning the Shadow Druids when speaking to Halsin about them in Act III.
Journal
- Fastened a bug stopping you from ending the Assist the Underduke quest for those who introduced Minsc again to 9-Fingers.
- Fastened the ‘The Blade of Frontiers’ quest not opening while you recruit him by changing one other companion.
- The ‘Examine the Seashore’ quest now closes after you full ‘Discover Your Belongings’.
- Fastened the ‘Free The Artist’ quest not closing if Oskar was left within the Zhentarim Hideout.
- The journal replace within the ‘Unlock the Historic Tome’ quest that triggers after having learn the Tharchiate Codex will now additionally set off if Mystic Carrion or Tolna have revealed it to be vital.
- You’ll now not get the journal replace to search for the Tharchiate Codex when you enter the vault for those who don’t realize it’s related.
- Fastened a problem that induced the ‘Discover the Nightsong’ quest to replace within the improper location.
- The ‘Discover the Nightsong’ quest will now be listed within the journal below the right area for the present step.
- The ‘Embrace Your Potential’ quest will now shut for those who select to squelch the Astral-Touched Tadpole beneath your toes like a sentient little grape.
- The ‘Daughter of Darkness’ quest will now shut correctly while you give up Shadowheart to Viconia.
- Sazza’s quest now completes correctly for those who kill Minthara and her entourage.
- Fastened a bug the place the ‘Escape the Nautiloid’ quest by no means closed on multiplayer if somebody had already began a dialogue whereas everybody else was nonetheless waking up.
- Made it simpler to open the ‘Rescue the Grand Duke’ quest.
- Fastened the ‘Examine Cazador’s Palace’ quest not closing in sure instances for those who allowed Cazador to ascend after which defeated him. Defeating Ascended Cazador and coping with the Gur folks now closes the search.
- Fastened a bug stopping the ‘Steal the Sacred Idol’ quest from closing while you go away Act I.
- Made it attainable to complete Helsik’s quest for those who handle to steal the gauntlets from the Home of Hope and keep away from Raphael’s wrath.
- The ‘Free Lae’zel’ quest will appropriately replace if Lae’zel is shipped on to camp throughout her recruitment scene within the cage. The search can even appropriately replace for those who open the cage after the tieflings are already defeated.
- Fastened a bug the place the ‘Get Assist from Auntie Ethel’ quest wouldn’t shut after you began a battle together with her.
- Fastened the ‘Rescue the Druid Halsin’ quest generally not closing after he provides his briefing about Moonrise Towers.
- The ‘Assist the Hag Survivors’ quest will now shut correctly if the hag is defeated.
- Fastened a journal replace for the ‘Discover the Lacking Boots’ quest not triggering for those who entered the Underdark, mentioned the Underdark together with your companions, after which left with out reaching the Decrepit Village.
- Killing Cazador after which Ulma with out Astarion in your occasion will now appropriately shut the ‘Examine Cazador’s Palace’ quest.
- Jaheira’s journal might at instances say she had one thing to speak to you about, however then she wouldn’t talk about it. She’s a bit much less tight-lipped now, so you understand what to do within the metropolis.
PERFORMANCE AND OPTIONS
- Video Choices:DLAA: Fastened a problem the place enabling DLAA when FSR 2.0’s ‘Extremely Efficiency’ was enabled would trigger the output picture to jitter and have incorrect colors.DLAA: Fastened a problem the place enabling DLAA when the sharpness slider was set to a excessive worth (>0.5) would trigger the output picture to be over-sharpened. Now, when DLAA is enabled, the sharpness slider and worth are set to a protected default worth that doesn’t trigger an over-sharpened picture.DLSS & DLAA: Barely improved efficiency when altering any DLSS- or DLAA-related settings.
- Fastened the item-stacking system taking a very long time to work if it wants to separate up huge stacks that exceed the sport’s max stack quantity.
- You’ll now be logged in routinely for those who efficiently create a Larian account in-game.
- Fastened anti-aliasing affecting the visible high quality of fur.
- Improved efficiency when transferring many stock gadgets on the identical time.
- Fastened the sport generally freezing proper earlier than fight begins.
- Fastened helmet visibility being reset on save and cargo.
- Fastened DLSS paired with Bloom inflicting some robust sparkly flashes within the Colony.
- Added a timeout to the affirmation pop-up on controller when altering a video choice.
- Fastened the sport freezing briefly when calling forth your allies through the fight at Excessive Corridor.
- Fastened the ‘Gradual HDD Mode’ setting not being saved to disk and resetting to default values when booting the sport.
- Summoning critters will now not trigger the sport to freeze briefly.
- Improved render bounds in sure areas to enhance efficiency on GPU-bound programs.
- Improved safety in opposition to failed savegame overwrites on PS5.
- Improved server efficiency by having merchandise containers get evaluated as soon as when loading right into a area as an alternative of each body.
UI
- Added the flexibility to toggle the visibility of tutorials within the Journal that you simply haven’t encountered within the recreation but.
- Renamed the ‘Present Cinematic Nudity’ choice to ‘Present Sexual and Violent Cinematics’ and up to date its description to extra precisely talk what it does.
- Fastened gadgets generally not being proven within the Reward UI.
- Fastened the map and minimap Atop the Netherbrain displaying a few of the buildings beneath it.
- The Benefit and Drawback tutorial pop-ups will now additionally set off exterior of dialogues.
- Fastened the Celebration Line generally disappearing when clicking the ‘Toggle Group Mode’ button a number of instances.
- Improved Camp Provide choice at camp so that you’ll all the time know what you’re deciding on and what shall be consumed.
- Fastened a bug the place the Reward UI let you choose all optionally available rewards as an alternative of the decided most quantity.
- Fastened the Customized Mode banner (that exhibits up on the left with the Customized Mode paintings, identify, and outline on it) not displaying up for those who begin a recreation in Customized Mode with the Honour Ruleset.
- Customized Mode savegames utilizing the Honour Mode ruleset will now be named appropriately (as an alternative of suggesting they’re pure Honour savegames).
- The E-book Textual content Dimension choice now additionally impacts the font measurement in different readables like notes and scrolls.
- Fastened icons on the hotbar generally not greying out when they need to.
- Auntie Ethel is now higher at concealing her Polymorphed situation in Act III.
- Added NPCs’ Saving Throw proficiencies to their Look at UI.
- Fastened the ‘Outfitted by’ textual content on tooltips not all the time being the suitable color (the place white is the at present managed character, blue is a personality in your occasion, and purple is a personality managed by one other participant).
- Added a tutorial pop-up for rolling with drawback.
- Up to date the icons within the Character Sheet for instrument visibility to extra precisely mirror their perform.
- Fastened the alchemy hotkey within the ‘New Recipe’ notification opening the character panel on the improper tab.
- Textual content within the Spellbook about with the ability to change spells on Stage Up now wraps to keep away from it getting reduce off, notably in localised variations of the sport.
- Fastened the encumbrance warning not displaying on merchandise tooltips when making an attempt to equip gadgets from different occasion members’ inventories whereas already exceeding the carry restrict.
- Fastened a problem the place the save checklist would disappear when deciding on one other save file.
- Fastened the Sport Over pop-up displaying as an Honour Mode loss of life whereas in a Customized Mode recreation utilizing the Honour Mode ruleset.
- Tweaked the order of some spell variants on the hotbar. For instance, variants based mostly on completely different talents at the moment are within the typical D&D means order.
- Fastened the icon not displaying correctly for some bonuses within the Energetic Roll UI.
- A tutorial pop-up for Non-Deadly Assaults will now set off while you battle possessed Oskar.
- Improved the framing of some creatures within the Look at panel.
- Offset the Insert UI barely so it’s not instantly obscured by the Stock while you open it.
- Fastened one other commerce exploit the place gadgets may very well be taken from merchants with out paying when transferring them right into a container by dragging them onto the icon of the container. That’s sufficient now.
- On keyboard and mouse, the purple dot on the hotbar that signifies a situation in your weapon is now additionally seen on the Character Sheet.
- The Goal UI widget telling you to achieve the Netherbrain will now be cleared for those who attain the stem whereas in stealth mode. Quietly singing the Mission Unimaginable theme tune when you accomplish that stays optionally available.
- Up to date the textual content measurement for books and single-page paperwork. (Don’t overlook you may alter the textual content measurement within the choices!)
- Added speaker portraits to the dialogue historical past within the Journal for the keyboard and mouse UI. (The controller UI already has this.)
- Fastened the border animation for pop-up notifications (just like the ‘Used Thieves’ Instruments’ notification) being barely offset from the border behind it.
- Fastened some phrases not being correctly displayed in some languages when looking dialogue historical past within the Journal.
- The quantity that signifies what number of camp provides you will have now updates appropriately.
- Fastened the Widespread and Reactions tabs of the Character Sheet lacking for lately recruited companions.
- Made certain the search aims that seem throughout gameplay for sure quests are up to date correctly on some older saves.
- Adjusted the spacing within the Reactions UI to make useful resource prices a little bit clearer.
- The tools pop-up that opens when you choose an tools slot will now present the right off-hand weapons when the character in query has the Twin Wielder passive.
- Fastened the listed location on savegames made at a sure level in Excessive Corridor suggesting you’re nonetheless atop the Netherbrain.
- Fastened the Larian splash display generally not showing when launching the sport.
- The ‘Shared Stash’ message now specifies whether or not a personality is taking an merchandise from the Traveller’s Chest or from one other occasion member.
- Fastened a technical identify displaying up within the fight log for the lava whereas in fight with the magma mephits in Grymforge.
- Somebody pulled the ol’ switcheroo on the Eldritch Knight and Battle Grasp subclass icons. We’ve switchereed them again.
- Revamped the situation label on the minimap to make it simpler to know the place you’re.
- Up to date the font within the recreation launcher.
- Fastened a bug the place analyzing a personality after which analyzing an merchandise would merge each character and merchandise right into a monstrous mannequin in a single Look at window. The character would even be T-posing and bare.
- Re-enabled the context menu for the pickpocket panel on keyboard and mouse.
- Fastened the textual content indicating your probability of Shoving a personality quickly altering values when you will have Bardic Inspiration.
- The Load Sport display will now appropriately fill to the sting of ultra-wide screens.
Controller
- Now you can swap between grid and checklist view for the spellbook.
- Fastened the affirmation pop-up not showing when altering a video choice.
- Fastened a bug the place shortly skipping by way of the dialogue that begins while you work together with the Flumph Mating Rituals ebook would generally trigger a clean version of the Baldur’s Mouth Gazette to open.
- When utilizing the Camp Provide/Insert/Mix UIs, the selector now not falls exterior the choice bounds.
- Fastened the deity choices not displaying up when multiclassing Minthara right into a cleric.
- Fastened a bug that may generally trigger the Celebration Line to vanish while you open the Transcribe Scroll to Spellbook UI. Additionally moved the place of your occasion’s gold quantity so it isn’t proven twice.
- Urgent each controller triggers on the identical time ought to now open the Shortcut Radial Menu and conceal the Celebration Line.
- The ‘Extra Particulars’ button on the Look at panel will now work even when tooltips are disabled.
- Fastened the ‘Place in World’ perform not all the time working correctly.
- Buttons and the controller Celebration Line now solely present throughout dialogue on hover or when there are dialogue choices out there.
- Fastened a bug the place receiving a journal replace that provides a quest marker to the map after which becoming a member of as Participant 2 on break up display wouldn’t present the search marker for Participant 2 till the following save or load.
- Added some quality-of-life enhancements to the Energetic Search UI and HUD, like an hourglass icon to point when an merchandise is awaiting journey.
- Added icons to the Energetic Search UI to assist simply detect containers and verify what the goal of the present motion is.
- Fastened the Motion radial menus displaying a spell value for spells gained by way of feats.
- Fastened Motion radial menus not auto-closing when utilizing a throwable merchandise.
- Fastened the portraits of corpses generally being misaligned.
- Added characters’ titles beneath their names and above their well being bar.
- Now you can toggle comparability tooltips (those that evaluate the merchandise you’re viewing in opposition to the one which’s at present geared up). The tooltips even have a margin in order that they don’t conceal the button prompts on the backside of the display.
- Visually up to date the cursor when deciding on a goal.
- Up to date the selector so it doesn’t darken the content material throughout the selector and the sting glows extra clearly.
- Made a number of enhancements associated to situation indicators on controller:Fastened the place of the overflow indicator (the quantity that exhibits what number of extra circumstances a personality has set on them if there are too many to visualise) for Participant 2 on break up display.Repositioned the Twin-Wield indicator on break up display.Tweaked the variety of circumstances which can be proven.Set Participant 2’s race and sophistication label to align proper horizontally.
- Fastened panels not auto-closing when utilizing a grenade or a throwable merchandise.
- Fastened panels not displaying an error when making an attempt to throw a throwable merchandise with out sufficient Energy.
- Fastened the Celebration Line button prompts concealing the camp companions.
- Fastened the injury roll textual content generally getting reduce off on tooltips.
- The Energetic Search UI will now present you when corpses are empty.
- Added an arrow icon beside the at present chosen dialogue choice, like within the keyboard and mouse UI.
- Fastened the Camp Provides scrollbar overlapping the container of the UI behind it.
- Fastened Participant B’s Celebration Line UI closing when Participant A closes theirs.
- Fastened the Dialogue UI generally disappearing for the listener when the dialogue proprietor chosen a distinct character.
Multiplayer and Break up-Display
- Eliminated the ‘Pals’ filter from the multiplayer foyer when taking part in by way of GOG as a result of this filter isn’t supported.
- Eliminated an pointless mute button from the foyer on the PS5.
- Fastened the place of the digital keyboard on break up display on the PS5.
- Fastened some points with the variety of legitimate and most participant slots within the multiplayer foyer after reloading the UI.
- In multiplayer, different gamers can now additionally see the reward {that a} character acquired.
- Prevented the ‘Reset Tutorials’ pop-up from displaying up when you’re nonetheless within the multiplayer foyer.
- The Commerce UI will now not mute cinematics on break up display.
- Fastened the panning for gadgets getting moved round within the Commerce UI on break up display.
- Fastened a problem on multiplayer the place all map markers have been getting up to date (and subsequently flashing on the map and minimap) when greater than 1 consumer was linked.
Tooltips
- Fastened the tooltip for Detect Ideas in dialogues displaying a Knowledge roll as an alternative of an Intelligence roll.
- Fastened some seen placeholder textual content for Kar’niss’ Spindleweb Sanctuary spell.
- Fastened some spell tooltips incorrectly indicating that they set off a Saving Throw.
- The tooltip for the Cursed Imp’s Ray of Illness spell will now point out the spell stage and college.
- Added Evasion modifiers to the tooltips within the fight log for monks.
- Improved the readability of the calculation breakdown tooltip for mirrored injury within the fight log.
Character Creation and Stage Up
- Fastened the ‘Unconfirmed character modifications weren’t saved’ warning generally showing after Character Creation.
- Fastened the Character Creation UI generally remaining seen while you play Origin character introductions.
LEVEL DESIGN
- If a companion leaves the camp and their tent disappears, the world will now be walkable once more.
- Eliminated the turrets from the bottom ground of Wyrm’s Crossing since they weren’t imagined to be there within the first place and by no means labored.
- Tweaked the place of the Neural Equipment to enhance navigation with controller close to the elevator within the Thoughts Flayer Colony.
- Fastened a spot within the Emerald Grove beside Cal, Lia, and Rolan the place transferring the digicam would occlude the world badly.
- Fastened the door to Isobel’s room in Moonrise Towers showing black.
- Fastened an unreachable fruit porridge in Wyrm’s Rock. Makes you surprise the way it acquired there within the first place.
- Moved an unreachable ebook (‘On the Higher Therapeutic Potion’) at Final Mild.
- Tweaked the extent within the Act I chapel refectory to repair a balustrade you couldn’t shoot by way of.
- Fastened dismissed hirelings on the Shadow-Cursed Lands camp going through away from Withers.
- Map markers over hidden caches within the Sewers at the moment are space markers to trace in any respect the mounds.
- Moved Participant 3’s Traveller’s Chest out of Wyll’s tent within the owlbear cave camp in Act I.
- Improved the place of and interplay with the Strangledeath Manifesto.
- Fastened a desk you could possibly stroll by way of in Waukeen’s Relaxation.
- Fastened a bunch of random refugees spawning on one of many boats within the Decrease Metropolis Harbour.
- Fastened a bug the place teleporting utilizing the ‘A Magical Journey’ portray after which clicking on the ladder would provide you with a ‘Can’t get there’ error.
- Fastened the digicam getting caught within the ceiling within the Festering Cove.
- Made some minor stage design and artwork enhancements within the metropolis.
ART
- If Minthara’s camp trousers get blood on them, the spatters will now be unfold throughout them extra tastefully moderately than concentrated between the legs.
- Outfitted the lacking pants on the Scale Mail outfit for male dragonborn characters.
- Added an icon for Hope’s new passive, Final Hope.
- Fastened a problem with heterochromia on tieflings the place setting the left eye to an elven or demonic color with the suitable eye set to a daily color would trigger the left eye to glow incorrectly.
- Kerz, the half-orc hireling, was sporting garments that didn’t match correctly. We discovered a tailor and every part’s wanting spiffy now.
- Fastened the usual male gnome underwear being seen by way of a number of sorts of armour.
- Fastened druid armour clipping on male dragonborn characters.
- Tweaked the Sovereign’s Key so it’s simpler to click on on and decide up.
- Up to date the portraits for the NPCs that get zombified within the Colony.
- Up to date Kali Hammerhand’s portrait so the headwear matches her in-game mannequin’s.
- Up to date Bex’s portrait so it matches her in-game hair color.
- Fastened the looks of some tiles hidden behind Notion checks within the Gauntlet of Shar.
- Fastened some notably intense and alarming-looking smoke popping out of the chimney on the Rivington Normal.
- Fastened some digicam culling points in Grymforge.
- Fastened Religious Mezzka’s armour clipping into his shoulders.
- Fastened an inconsistency between the Helmet merchandise and its icon.
- Fastened a lacking chunk of wall alongside the Rosymorn Monastery Path.
- Switched a wrongly used head on Horus Crysst.
- Gave a skirt to the rooster woman who mentions a skirt.
- Fastened the belt on the warlock beginning armour clipping into the material on giant male characters.
- Fastened some see-through spots on the paladin beginning armour on feminine halflings.
- Up to date the portraits for Traveller’s Chests and Gortash’s Drive Curtains.
- Fastened some small points with the looks of Leather-based Outfits.
- Fastened Half Plate Armour +1 gloves not hiding sleeves.
- Fastened a small challenge with scale mail when worn by male dwarves.
- Added lacking tooltip and radial menu icons for the Traveller’s Chest and Rogue’s Morsel.
- Fastened some clean NPC portraits in Act I.
ANIMATION
- Companions in Wild Form at camp will now not carry out their idle animations as if they’re nonetheless humanoid.
- Fastened Lae’zel popping from her idle ingesting animation into an idle standing pose.
- Fastened a pop in a crouch animation.
- Fastened the spawn animations for the spiderlings.
- Fastened the spawn animation generally getting interrupted when one other one triggers, inflicting a pop within the transition between the 2.
- Fastened spawn animations generally getting interrupted or skipped altogether when fight is triggered.
- Auntie Ethel will now be cleansing her desk.
- Fastened an edge-case animation challenge the place the throwing animation was used as an alternative of a particular ranged assault animation when a spell was ready, however the character moved to solid it and the solid occurred proper after the caster stepped down a ledge.
- Added a brand new animation for Raphael’s Beguiling Rebuke spell.
- Fastened a problem that may trigger some NPCs to have a popping animation once they begin showing on display.
- Fastened some awkward pictures within the scene with Haarlep that make it appear like you out of the blue, and rigidly, arise and lie again down once more.
- Bursar Uktar will now verify the contents of his chest occasionally.
- Up to date and polished Cazador’s animation when he shapeshifts into his Mist Type.
- The guard at Heapside Jail will now often verify her ledger.
- Fastened the improper animation taking part in for a number of races when getting ready for a Bounce. (They seemed like they have been getting ready a melee assault.)
- Tweaked the situation of some barrels and fish on the docks by the Metal Watch Foundry for some fish-related idle NPC animations.
- Fastened the animation for the Crawling Claw’s footsteps. (Fingersteps?)
- Fastened some knee points for the working animation used within the cutscene of the Rosymorn Monastery getting obliterated.
- Fastened the Armour of Moonbasking getting all stretchy between the legs.
- Fastened a problem with the sleeves of Gortash’s gown when worn by male gnomes.
- Fastened the feel on githyanki shoulder plates.
- Fastened a number of races’ ears clipping by way of the Hat of Uninhibited Kushigo.
- Fastened the Monastic Robes stretching right into a violent-looking level while you get up on the seashore after falling from the nautiloid.
- Fastened the Armour of Agility clipping with a number of gloves when worn by halflings.
- Fastened some fur on the Sharpened Snare Cuirass clipping on feminine dwarves.
- Fastened Plate Armour clipping on giant feminine and dragonborn physique sorts.
- Fastened the sleeve of the Oak Father’s Embrace armour stretching fairly dramatically on dragonborn characters when petting Scratch.
- Fastened some default class clothes clipping on dragonborn characters in Character Creation.
- Fastened a niche showing between arm and sleeve on the short-sleeved Sorcerer Gown.
- Fastened Brynna’s garments clipping by way of her arm and revealing her armpit. She knowledgeable us she was not, actually, begging for a tickle.
- Fastened a niche between Lump’s huge ol’ neck and his armour.
- Fastened Astarion’s Padded Armour generally clipping by way of his bum.
- Fastened seen neck seams on Physique Sort 1 gnomes when sporting the Teal Slimfit Outfit.
- Fastened Estra Stir’s collar clipping into her neck.
- Fastened the Protecty Sparkswall clothes clipping into feminine shoulders.
- Fastened the Anarchic Outfit clipping into the shoulders of feminine dragonborn characters.
- Fastened the Armour of Persistence clipping on dragonborn characters.
- Fastened the looks of fur on the barbarian outfit on feminine dwarves.
- Fastened the looks of Darkish Justiciar trousers for male people.
- Fastened the Absolute Outfit clipping on feminine dragonborn characters.
- Fastened Waldo Walnut’s collar clipping by way of his neck.
- Fastened the material that hangs between the legs of the Dream Guardian’s armour clipping by way of legs whereas in motion.
- Fastened one of many armplates of the Armour of Devotion stretching whereas speaking to Jaheira.
- Fastened doublets not all the time hiding the right physique components for gnomes.
- Fastened refugees’ jackets clipping on feminine people.
- Fastened the Adamantine Scale Mail clipping into the necks of male dwarves.
- Fastened some clipping whereas sporting the Armour of Moonbasking.
- Fastened Saer Frunilla’s garments clipping barely on her hip.
- Fastened a small patch of pores and skin seen by way of Thokki’s shirt.
- Fastened two small patches of pores and skin seen by way of Avourel’s shirt.
- Fastened Lord Shattershield’s Bodyguard’s robes clipping round his hips.
- Fastened Huge Huido’s leather-based vest clipping by way of his undershirt.
- Fastened an untextured a part of the Solemnity Outfit when worn by giant feminine characters.
- Fastened Karlach’s camp trousers clipping on Wyll’s bum when he wears them.
- Fastened the Swish Fabric and Mighty Fabric wanting like crop tops on male halflings.
- Fastened the Dwarven Splintmail wanting prefer it’s break up in two when worn by gnomes. Who’d have thunk that armour for dwarves wouldn’t match gnomes correctly?
- Turning Invisible whereas sporting the Cover Armour or Hedge Wanderer Armour will now not reveal traces stretching vertically by way of it.
- Fastened Leather-based Armour clipping by way of the legs of feminine half-orcs in motion.
- Fastened some material on bard clothes and floating buttons.
- Fastened Carys’ outfit clipping into her collarbone.
- Fastened Astarion’s camp outfit clipping on feminine people.
- Fastened a lacking texture on Scale Mail when worn by feminine gnomes.
- Fastened Captain Goldwake’s collar clipping into her neck.
- Tweaked the looks of the Zhentarim pin worn by Roah Moonglow.
- Made a number of different comparable tweaks and polishes throughout the sport.
SOUND
- Made certain footstep impression sounds play constantly for cinematic-only characters.
- The magicians exterior of Sorcerous Sundries have been yelling and casting spells so loudly that it was arduous to listen to your companions over them for those who spoke to them close by. We’ve toned this down and cleaned up the combination.
- Fastened Minthara’s torturers in Moonrise Towers not taking part in their overhead dialogue.
- Fastened the audio delay on the principle menu on Xbox.
- Fastened some SFX not taking part in when speaking to Z’rell at Moonrise Towers.
- Fastened characters aside from the one who initiated a commerce not triggering sounds when shopping for one thing.
- Fastened undesirable sounds when opening or closing some UIs utilizing keybinds.
- Decreased extreme noise in Sorcerous Sundries attributable to the Discover Acquainted spell.
- Fastened the music chopping off prematurely within the cutscene that performs when you end up within the Shadowfell.
- Up to date the behaviour of Narrator voice traces on the planet: Extra lately triggered Narrator traces on the planet (e.g. from indicators or tombstones) now cease different Narrator traces to keep away from overlaps and aren’t affected by typical distance-based culling.
- Fastened voice traces not taking part in in single participant when two lively conversations are occurring.
- Tweaked some SFX within the dialogue with the owlbear cub in its cave.
- Fastened the Detect Ideas SFX taking part in twice when Kith’rak Voss casts it on you by the Risen Highway.
- Fastened some SFX taking part in too early within the dialogue with Akabi.
- Added loss of life vocals (‘uurghghhh’s) for dragonborn and half-orc NPCs.
- Polished the SFX within the dialogue with the Dying Stone Lord Thug.
- Improved rumble for spells on controller.
- Added some extra SFX to the scene the place you lie awake at night time on the finish of Act II with ideas concerning the reality behind the Absolute.
- Fastened common gameplay music taking part in as an alternative of customized music within the incubus scene for those who selected the feminine type.
- Fastened default-sized feminine characters having additional footstep SFX whereas strolling.
- Fastened misassigned SFX within the Reward UI.
- Fastened a music desync within the scene the place the dragon arrives within the Mountain Go.
- Fastened a quantity spike within the hag’s fight music.
- Fastened a problem inflicting the ending of the fight music to extend in quantity.
- Fastened the music for Orin’s impersonations not taking part in throughout transformation scenes.
- Fastened the fight music stopping the second you allow the room throughout Raphael’s boss battle within the Home of Hope.
VFX
- The chanting ghosts within the Homicide Tribunal look ghostly once more.
- Fastened VFX lacking from Gale’s ‘splosion.
- Fastened VFX lacking from Darkish Urge traces when interacting with the Sacrificed Cultists on the nautiloid.
- Fastened the Misty Step VFX not affecting hair.
- Fastened the mind-read-y VFX and SFX endlessly looping in Lae’zel’s recruitment scene.
- Fastened Spore Servants not having their spore VFX in dialogues that set off once they commit a criminal offense.
- Fastened some VFX showing on Nightsong’s eyelashes and shoulders when it shouldn’t.
- Fastened some lacking glowy VFX on Lorroakan.
- Fastened some lacking gameplay lighting that was current in cinematics.
- Fastened the Hook Horror Spore Servant lacking its VFX in some cinematics.
- Fastened some damaged VFX within the battle between Lae’zel and Shadowheart.
- Fastened lacking VFX for while you join with Minthara’s thoughts in Moonrise Towers.
- Tweaked the VFX of the Spindleweb Fanaticism aura so it visually displays the vary of the aura in gameplay.
- Fastened the VFX that performs while you join with Astarion’s thoughts in his recruitment dialogue not lasting lengthy sufficient.
- Fastened a VFX challenge the place the radial blur impact used when Vlaakith first seems earlier than you in Créche Y’llek wouldn’t go away. It seemed fairly terrifying, truly.
- Made certain Karlach’s eyes glow orange when she’s being taken by the Absolute on the finish of the sport.
- Fastened Gale’s Spectral Voice VFX lacking in gameplay within the epilogue.
- Fastened an unintentional dither sample showing on the pores and skin of shadow-cursed creatures.
WRITING
- Added higher dialogue reactivity for gamers partnered with Wyll who joined Karlach within the Hells or Lae’zel within the insurrection.
- Added a line the place the Darkish Urge contemplates arson.
- Added a couple of reactions to ongoing occasions from Shadowheart.
- Added a dialogue choice to inform Astarion about assembly Ulma for those who met her with out him. Astarion additionally has a brand new line in your dialogue with Ulma for those who first meet her with out him after which speak to her once more with him within the occasion.
- Darkish Urge gamers will now discover Gortash reacting to them within the dialogue in his workplace at Wyrm’s Rock.
- Fastened a subtitle that wasn’t displaying up for Arbiter Cirrus.
- Wyll will now have a remark to make after you persuade Lorroakan that Nightsong is useless.
- Halsin now has responses particular to having been sacrificed by Orin.
- Fastened a torch by Minthara’s tent at camp displaying its technical identify. It’s now appropriately referred to as a ‘Bone Torch’.
- Fastened the Martial Exertion tooltip implying that it lasted greater than 1 flip.
- Fastened the Ensnaring Strike spell container displaying up as ‘Ensnaring Strike (Ranged)‘.
- Fastened an incorrect situation size on the Blood of Lathander’s Sunbeam tooltip.
- Fastened incorrect descriptions of the top circumstances for Invisibility within the tooltips for the Potion of Invisibility, Invisibility spell, and Scroll of Invisibility.
- Corrected the tooltip for the owlbear in Honour Mode, which now signifies that she will name for assist each fight, not each spherical.
- Clarified that the Lifedrinker passive solely works for assaults made together with your Pact Weapon.
- Fastened the show title of Baalor Ale (beforehand Balor Ale) to match the opposite situations within the recreation.
- Fastened some typos and mismatches between the subtitles and the voiceover in Withers’ epilogue dialogue.
- Fastened the identify of an ornamental pot within the Colony, which was mendacity about being a cookpot.
- Rephrased the warnings for when the sport fails to start out or load a recreation to enhance readability.
- Fastened some typos and minor inconsistencies between voiceovers and subtitles throughout the sport, in addition to some minor inconsistencies and inaccuracies in technical textual content throughout the sport.
- Fastened a handful of minor dialogue circulate points throughout the sport.
CINEMATICS
Throughout Acts
- Improved digicam pictures, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digicam pictures throughout a number of dialogues to account for various participant heights.
- Fastened a number of lighting bugs throughout the sport.
- Polished the cinematics within the dialogue flows that have been added in Patch 6 for dismissing a companion whereas speaking to the companion you need to substitute them with.
- Improved the cinematic that triggers after you kill Shadowheart and the artefact transfers to you to repair a clumsy digicam shot, enhance the depth of area, and add extra nuanced facial expressions for companions.
- Fastened the place characters are wanting in Gale’s recruitment dialogue.
- Fastened a break up display bug the place for those who have been already on break up display earlier than a shared cinematic (i.e. one which takes up the entire display) began, the subtitles confirmed up on only one half of the display.
- Fastened some instances the place companions would preserve their helmets on for a smooch.
- Fastened a dialogue with Shadowheart showing to leap to a different location for those who dismissed one other companion to recruit her.
- Fastened a shot within the Astral Airplane the place the terrain was invisible beneath you, making it appear like you have been floating within the Astral Sea.
- Fastened sure noses clipping into one another when smooching Minthara.
- Fastened some hand jitters on tall gamers when planting a kiss on Astarion.
- Fastened some clipping and animation points together with your fingers, notably when taking part in a shorter race, when Gale locations your hand on his chest.
- Fastened a few pops when interacting with the E-book of Lifeless Gods.
- Fastened an animation pop on Halsin in his camp dialogue.
- Fastened some pops within the dialogue between Elminster and Gale.
- Tweaked the spikes on the artefact within the dialogue the place it passes from Shadowheart over to you so it doesn’t appear like it’s impaling you.
- Fastened some points within the scene the place Gale contemplates his mortality, together with him turning his again to you and floating above his bedroll.
- While you open your thoughts to an illithid tadpole, it’ll now not blip out of existence mid-air.
- Made minor animation changes to keep away from clipping when assimilating the illithid tadpole.
- You’ll now not pop out of the blue when Elminster turns to speak to you.
- Improved digicam pictures to account for various character heights, amongst different normal enhancements, within the scene the place Vlaakith visits Lae’zel at camp.
- Fastened an animation pop within the dialogue with the Emperor about Stelmane.
- Cleaned up some jittery animations and polished Karlach’s important dialogue.
- Fastened a repeated line when speaking to Wyll.
- Fastened Lae’zel freezing for a couple of frames earlier than stabbing Shadowheart at camp.
- Fastened some head pops and improved a digicam shot within the dialogue with Wyll and Karlach at camp. Additionally fastened Karlach generally coming out of body throughout their confrontation.
- Made minor enhancements to the cinematic pictures when dismissing companions.
- Fastened some clips and pops through the romantic night time with Mizora.
- Fastened a pop on Ravengard when speaking to him at camp.
- Fastened Astarion leaning too far ahead when getting the artefact from Shadowheart.
- Fastened some points with the place characters are wanting and standing when prompting Gale to see what’s contained in the Annals of Karsus.
- Fastened giant races and characters with horns obscuring Mizora in sure pictures when she visits Wyll at camp.
- Fastened a digicam shot after giving meals to the owlbear cub.
Tutorial and Act I
- Fastened Shadowheart’s kissing animation taking part in earlier than you truly selected the dialogue choice indicating you wished to take action.
- Fastened a lighting pop within the dialogue with Us on the nautiloid earlier than you’ve pried it out of the cranium.
- Fastened some popping shadows on the nautiloid through the mind extraction.
- Fastened bards’ devices generally showing on their again in a scene on the nautiloid.
- Fastened Wyll clipping into the stays of a damaged statue if Mizora transforms him on the Grymforge camp.
- Tweaked the digicam to repair a clipped shot within the dialogue between Kagha and Arabella’s dad and mom at camp.
- Fastened characters out of the blue altering place when recruiting Shadowheart within the Emerald Grove and swapping one other occasion member out for her.
- Fastened a bug inflicting Liam to drastically change place between pictures within the torture scene on the Goblin Camp.
- Fastened an animation and digicam pop within the dialogue the place the goblins on the Goblin Camp are proposing a toast.
- Fastened your hand clipping into your face whereas smearing poo on it.
- Fastened animation pops on the participant character and Nettie.
- Instructed Wyll he doesn’t want to carry his sword threateningly near the chest of small races throughout his recruitment dialogue.
- Added a fade-to-black to enhance the transition after Astarion says ‘Let’s see the place the night time takes us’ at camp in Act I.
- Fastened Nere popping and customarily wanting a little bit stiff after you free him from the cave-in.
- Fastened a number of animation quirks and head pops through the first romantic night time you spend with Shadowheart on the camp occasion.
- Fastened Mizora’s physique popping when she involves pay Wyll a go to at camp. Save the popping and locking for the membership.
- Fastened a popping animation on Auntie Ethel within the Emerald Grove and made certain she truly faces the potion when she’s making it.
- Fastened some pops within the dialogue with Ghustil Stornugoss at Créche Y’llek.
- The dire wolves at Créche Y’llek at the moment are a little bit additional away from the digicam of their dialogues.
- Fastened some digicam quirks in Karlach’s recruitment dialogue, one in every of which made Gale look notably quick.
- Fastened a visible bug the place the sword within the stone within the Underdark might disappear.
- Fastened one in every of Kith’rak Therezzyn’s traces getting reduce off prematurely.
- Fastened some minor pops and digicam quirks within the scene with the zaith’isk.
- Fastened Volo’s hand clipping into your head whereas he performs his extremely skilled and sanitary surgical intervention.
- Fastened Kar’niss clipping barely into the bottom.
- Fastened an animation pop within the first romantic night time with Lae’zel after the celebration at camp.
- Fastened some clipping in your shoulder while you spend the night time with Minthara the night time of the celebration at camp.
- Fastened your weapon showing mid-dialogue when speaking to Rolan on the Emerald Grove.
- Fastened the Dream Guardian’s leg getting all jittery once they kneel all the way down to allow you to stab them. The facade of stoicism breaks a little bit when you may see their legs flip to jelly.
- Fastened the scared boar in Act I wanting prefer it’s working right into a rock.
- Fastened a pop and a clumsy pause in Astarion’s recruitment dialogue.
- Fastened participant characters turning round a little bit robotically to look on the zaith’isk. Additionally fastened an analogous bug while you free Shadowheart from the nautiloid pod.
- Fastened halfling ft clipping into the bottom in Shadowheart’s seashore recruitment dialogue.
- Fastened a disappearing duergar and a companion clipping right into a pillar when coming into Grymforge for the primary time. This was seen on widescreen.
- Made Laridda take a look at Lunkbug appropriately of their dialogue in Grymforge and glued some pops.
- Fastened a Flaming Fist popping barely when he walks away within the dialogue with Florrick at Waukeen’s Relaxation.
- Fastened a small pop on Lae’zel when speaking to her through the camp celebration.
- Fastened a digicam shot for shorter races when speaking to the ogres within the Blighted Village.
- Fastened giant characters’ arms partially blocking a shot of Kagha within the Emerald Grove.
- Fastened a clipping challenge with a weapon in a shot within the chapel beneath the Overgrown Ruins.
- Tweaked the preliminary shot in Gale’s recruitment scene so you may see the participant character and the traditional sigil a little bit higher.
- Fastened Crusher’s fingers clipping into the bottom when he will get all the way down to kiss your ft.
- Fastened a bug the place biting off Crusher’s toe after which defeating him in a fist battle would end in a cinematic the place the toe was nonetheless current. An embarrassing inconsistency in an in any other case practical chain of occasions.
- Polished the dialogue with the owlbear cub, enhancing the place characters are wanting and standing.
- Fastened Mizora’s wings popping when she arrives at camp.
- Fastened a pop within the confrontation between Aradin and Zevlor on the Emerald Grove.
- Fastened Pooldripp’s thumb clipping along with his mouth.
- Now you can see Pooldripp when BOOOAL tells you he’s a god.
- Fastened a line getting reduce quick within the dialogue with Sovereign Glut.
- Up to date the digicam pictures for various character heights within the dialogue with the zaith’isk at Créche Y’llek.
- Tweaked a few digicam angles within the dialogues with Tusk and Bosk on the Emerald Grove.
- Adjusted some cameras to higher swimsuit completely different race heights within the dialogue with Halsin and Kagha.
- Added a fade-out on the mocap within the dialogue with Baelen within the Underdark.
- Fastened a pop within the dialogue with the githyanki patrol on the Mountain Go.
- Tweaked the timing of animations to repair pops within the dialogue with Scratch within the forest.
- Adjusted some digicam pictures to account for various participant heights when speaking to the myconids earlier than having met the Sovereign.
- Polished the timing of some animations and movement seize fades to repair Sharp-Eye Mirg’s pops.
- Fastened Shadowheart generally turning her head concerningly far over her shoulder throughout her recruitment dialogue on the Emerald Grove.
- Fastened minor pops when taking part in as Avatar Shadowheart if the artefact explodes and kills Lae’zel.
- Astarion will now not overlook to ask you for those who ‘know something about these worms’ in his recruitment dialogue.
- Improved the place of Torturer Spike’s head through the scene with Liam.
- Fastened quick races’ fingers clipping into their heads and improved the place characters are wanting throughout Wyll’s recruitment dialogue.
- Fastened the console on the nautiloid initially of the sport lacking its backside half in some cinematic pictures.
- Fastened some overlapping goblins within the scene on the Goblin Camp the place Volo’s desperately spewing nonsensical poetry.
- Fastened some jittery mocap animations on Gekh Coal.
- Fastened stiff-looking fingers on one of many goblins by the windmill.
- Fastened a line with one of many goblins within the Blighted Village generally getting reduce off prematurely when taking part in as a drow.
Act II
- Made normal enhancements to the scene the place Jaheira and Isobel reunite after the fight with Marcus.
- Fastened a pop within the first dialogue you will have with Isobel while you strategy her at Final Mild.
- Fastened some scene props clipping and sliding from view in Yurgir’s lair.
- Fastened a number of visible bugs attributable to Yurgir’s crossbow within the dialogue with him in his lair.
- Fastened some uneven lighting on Fezzerk at Moonrise Towers.
- Adjusted Artwork’s place on the mattress barely to scale back clipping. Fastened a shot that was blocked by Artwork’s leg when taking part in as a brief race.
- Fastened a pop and a depth-of-field challenge within the scene with the Harpers out within the Shadow-Cursed Lands.
- Your weapon will now be seen while you select the choice to assault Isobel.
- Fastened your character snapping their physique backwards and wibbly-wobbling round as if making an attempt to go beneath a cursed limbo stick within the cutscene the place Kar’niss approaches you within the Shadow-Cursed Lands.
- Fastened a pop within the scene with Minthara within the Moonrise Towers Jail.
- Fastened Yurgir’s crossbow clipping into his fingers in his lair.
- Fastened the chalice that you simply maintain when speaking to Jaheira at Final Mild vibrating suspiciously after you set it down on the desk.
- Fastened some visible points on the Spear of the Evening as a consequence of it showing to be geared up in a cinematic when it ought to have gone into your backpack.
- Fastened Raphael briefly disappearing from his chair throughout his recreation of lanceboard with Mol.
- Fastened a Reconstituted Duellist’s line getting reduce off prematurely. He actually, actually wished you to listen to him end saying ‘come to my internal chambers’.
- Fastened one of many Winged Horrors at Moonrise Towers getting its line reduce off prematurely.
- Slowed down your head motion while you flip to have a look at Jaheira within the dialogue together with her and Isobel at Final Mild.
- Fastened an animation pop on Astarion within the dialogue with Raphael by the Thorm Mausoleum.
- Fastened a digicam and mocap pop on Jaheira at Moonrise Towers after the fight within the Colony.
- Avatar Karlach now says ‘Edict of Bane’ as an alternative of ‘Lash of Bane’ when referencing Gortash within the Colony.
- Fastened Artwork Cullagh floating onto the mattress while you communicate to him a second time.
- Fastened your legs clipping into your bedroll while you’re tossing and turning at night time after the occasions of Act II.
- Fastened the Netherbrain’s place within the sky popping barely within the cinematic on the finish of Act II when the military of the Absolute marches forth.
- Fastened a dialogue at camp with Elminster that seemed prefer it was going down at Moonrise Towers.
- Fastened the VO getting reduce off within the dialogue with a guard while you attempt to go away Final Mild with out Isobel’s blessing.
- Fastened the getaway boat at Moonrise Towers wanting prefer it’s acquired a leak.
- Fastened one in every of Jaheira’s traces at Final Mild getting reduce off prematurely.
- Fastened a pop on Z’rell when she’s addressing Thorm within the scene that triggers while you enter Moonrise Towers, and smoothed out the animations for the background characters on ultrawide screens. Additionally fastened a pop in your character and Ketheric’s weapon clipping into his throne when he’s sitting down.
- Improved some facial expressions and animations for smoother transitions within the dialogue with Raphael exterior the Mausoleum, and glued Raphael’s shoulder blocking shorter races in a shot.
- Fastened Minthara’s animation when she’s getting tortured not looping appropriately.
Act III and Epilogue
- Fastened Valeria’s wine slipping and sloshing proper by way of the underside and sides of the chalice when it’s lifted into the air.
- Darkish Urge characters who haven’t cured themselves of Bhaal’s affect or who’ve embraced Bhaal on the finish of the sport will now not seem in Karlach’s ultimate scene as if they didn’t simply stalk off on a mad hunt for blood.
- Fastened one in every of Shadowheart’s traces getting reduce off prematurely when speaking to Viconia.
- Non-Vampire-Ascendant Astarion now has one thing to say after you spend the night time with Mizora.
- Fastened some clipping within the scene the place Minthara provides you a kiss when speaking about your ultimate moments, notably for those who’re taking part in as a tiefling.
- Throughout Gortash’s inauguration, Ravengard’s head, sword, and legs will now not go away his physique suspended within the air behind him when he walks down the steps.
- Your weapon will now not block Orin’s face when she’s impersonating you.
- Fastened a shot of the improper character throughout Karlach’s interjection when speaking to Gauntlet Edwynna on the South Span Checkpoint.
- Fastened a cinematic bug the place the submersible would strategy the Iron Throne and, the second it arrived, would nope out and seem to reverse again to the floor.
- Fastened quick races getting blocked by the digicam within the dialogue with Borgus Elamin.
- Cazador’s Woe workers now not slides and clips by way of your fingers while you use it to free or kill the spawn.
- Fastened a pop while you flip to face Gale in a dialogue on the finish of the sport.
- Fastened a pop on Watchman Gyordi as he delivers a line at Excessive Corridor.
- Fastened a few traces getting reduce quick when speaking to the spawn in Cazador’s cells.
- Fastened the improper subtitle displaying up for one in every of Orin’s traces on the Temple of Bhaal.
- Improved the fade-in and fade-out transitions for Wyll’s Act III romance scene.
- Fastened Astarion wanting like he’s floating on steps and, individually, like he’s frozen after the battle with the Netherbrain.
- Fastened a digicam pop within the dialogue with Lorroakan at Sorcerous Sundries.
- Fastened Astarion’s awkwardly lengthy pause after he responds to you asking him if that is how he used to stay, in reference to the spawn at Cazador’s palace.
- Fastened Yurgir generally getting blocked in a shot of him at Excessive Corridor when he tells you you could rely on him.
- Fastened a mocap pop on Jaheira within the dialogue with Sarevok.
- Fastened a pop when Dolor first notices you at Facemaker’s Boutique.
- Fastened some traces getting reduce off prematurely when speaking to the vampire spawn within the cells at Cazador’s palace.
- Fastened a digicam pop after the Narrator says your Darkish Urge character desires to butcher the gang on the circus.
- Fastened a pop on Sceleritas Fel when he talks about Orin killing him on daily basis.
- Fastened male gnomes’ proper ring finger jittering when reworking right into a thoughts flayer.
- Prolonged a voiced line to repair a pop attributable to a fade-in in a dialogue with Shadowheart on the Home of Grief.
- Astarion now not jitters throughout his line within the aftermath of the Black Mass.
- Fastened a weird-looking head flip within the dialogue after the battle with the Netherbrain is over and the gith have departed.
- Fastened a pop on Darkish Urge characters in dialogue with Orin.
- Tweaked some timing and animations to keep away from Astarion’s hand clipping into the participant character’s neck and collar within the dialogue with Dalyria and Pale Petras.
- Tweaked an over-the-shoulder shot to keep away from characters clipping into one another when speaking to a Metal Watcher in Wyrm’s Rock.
- Tweaked the timing of an animation to repair a pop when speaking to Arves.
- Tweaked the timing of a pose to repair a pop when speaking to Lorna Esthelian.
- Added a brand new digicam shot when speaking to Ben Golewits.
- Fastened a number of animation and mocap pops in a dialogue with one of many Metal Watchers at Wyrm’s Rock.
- Fastened a pop on Ulkov Sully after you apologise for bothering him.
- Fastened a minor pop on Karlach if she’s a thoughts flayer on the finish of the sport.
- Fastened Sarevok wanting like he’s within the ritual chamber as an alternative of his throne room for those who speak to him after killing Orin.
- Cleaned up the animations of the companions strolling to shore after the defeat of the Netherbrain when taking part in as Avatar Karlach.
- Fastened some small pops and tweaked the place characters are wanting within the dialogue the place Shadowheart decides her dad and mom’ destiny.
- Fastened some damaged ghostly VFX in one in every of Gale’s romance dialogues.
- Lifted Gale out of the bottom within the scene after the Netherbrain is defeated.
- Fastened a knee pop on a thoughts flayer throughout ceremorphosis within the Decrease Metropolis.
- Fastened a physique pop on 9-Fingers when she’s speaking to Minsc.
- Fastened a physique pop on Aradin at Sorcerous Sundries.
- Fastened some lacking lipsynching on Valeria.
- Fastened some character positions getting damaged when skipping by way of a dialogue with Wyll close to the top of the sport when he’s your accomplice.
- Fastened some digicam and character placement points through the dialogue together with your allies and Beorn Wunterbrood at Excessive Corridor.
- Fastened Gortash’s Communicate with Lifeless dialogue showing to happen within the improper location.
- FIxed some bugs in Minsc’s epilogue dialogue, like completely harmless barrels within the background blipping out of existence.
- Fastened a minor pop on Gale in his epilogue dialogue.
- Fastened Wyll’s arm clipping in opposition to his chest armour in his epilogue dialogue.
- Polished the looks of hugs and a few facial expressions in Minsc’s epilogue dialogue.
- Fastened some pops within the dialogue with the Emperor the place he admits he has nothing left to cover.
- Fastened Orpheus’ fingers clipping into the bottom while you free him. In the identical dialogue, additionally fastened thoughts flayer Karlach disappearing and a mocap pop.
- Fastened a multiplayer bug the place the scene on the finish of the sport of Withers addressing the mural of the Lifeless Three wouldn’t play for all gamers below sure circumstances.