Highlights
- It is time for Lorcana to embrace a brand new method to play: introduce a Commander format like Magic, centered on enjoyable interactions and deck variety.
- Commander format in Lorcana may breathe life into forgotten playing cards, encouraging gamers to discover underappreciated relics from previous units.
- A Commander format would shake up the aggressive establishment of Lorcana, permitting gamers to steer decks of singleton playing cards and play in bigger teams.
For the previous few months, it’s felt like Lorcana has prioritised its aggressive circuit way over it did at launch. Whether or not it’s a inflexible meta being busted open by Into the Inklands, Set Championships giving the sport its first style of organised play, or introducing its huge leagues on the Lorcana Problem occasions, the principle focus has been on one-on-one, no-holds-barred aggressive play.
However that’s not how I wish to play buying and selling card video games. I don’t care about what’s within the meta or what deck did effectively at no matter occasion. I simply wish to play with cool playing cards and see enjoyable interactions, which is why Lorcana must borrow from Magic: The Gathering and introduce its personal Commander format.
In Magic, Commander was initially a fan-made format (a specialised ruleset) that has since ballooned into the most well-liked manner of enjoying. As an alternative of getting decks with 60 playing cards and as much as 4 copies, Commander has you make decks of 100 playing cards, and just one copy of something aside from a fundamental land.
Your decks are constructed round one legendary creature card, your commander. Each card in your deck must be a minimum of one of many colors present in the price and guidelines textual content of your commander – as an example, each card in my Goreclaw, Terror of Qal-Sisma deck is inexperienced, as a result of Goreclaw’s solely color is the inexperienced in its casting value.
The opposite huge distinction is that the place Magic is historically performed one-on-one, Commander is meant to be performed in teams of 4. This was an enormous shakeup for Magic, however Lorcana already helps greater than one-on-one.
Put all this collectively, and Commander is a radically completely different manner of enjoying Magic. It’s a social format the place you make offers and put throughout your character by means of your deck. After all, some wish to sweat it out and win above all else, however for essentially the most half it’s all about discovering playstyles you get pleasure from and making an attempt to get your deck to ‘do the factor’.
It’s additionally far more random than common Magic. Whereas in different codecs like Trendy or Normal you possibly can stack your deck with 4 copies of your greatest playing cards, in Commander you’ve gotten only one copy in a pool of 99. Deckbuilding is a problem to see what number of alternate methods of successful you possibly can slot in there, or a minimum of methods that will help you catch again up ought to your huge plan fall to items.
These are all issues Lorcana desperately wants proper now. I’m not a aggressive individual; following the meta and what’s good when doesn’t curiosity me. Pawpsicle or Emerald/Metal Discard is perhaps ruling the roost proper now, however I’m much more within the fringe decks choosing up steam. I’m speaking concerning the ones no one noticed coming, like how Mufasa fully sweeped on the Lorcana Problem in Atlanta.
I’m positively not the one one who is disinterested within the aggressive facet of video games. I’ve heard quite a few anecdotes of individuals heading to occasions both to help their pals or simply play within the extra informal aspect occasions, with no intention of making an attempt to take the highest spots for themselves. Individuals wish to play Lorcana, however proper now a number of Ravensburger’s, and the neighborhood’s, consideration appears to be on going professional.
Respiration Life Into Forgotten Playing cards
A Commander format could be excellent for Lorcana. It couldn’t be an ideal one-to-one transcription of Magic’s format, after all, however choosing characters (maybe of a sure rarity) to steer your deck of singleton playing cards and duking it out with a bigger pod of gamers all really feel like nice methods to shake up the aggressive establishment of the sport.
Forcing you to go broad with the playing cards you run would additionally assist deliver again a few of the playing cards which have fallen by the wayside. An unlucky knock-on impact of Lorcana being so beholden to its meta is that almost each card exterior of it’s seen as a dud. Should you’re not pulling these bomb playing cards in your booster pack, you may as effectively simply throw it away.
However what if that they had life in Lorcana’s personal Commander format? A deck that should fill so many slots must look past the present hotness and discover underappreciated relics of units passed by, like discovering methods to make Pete, Dangerous Man work, or operating Weight Set in a deck all about excessive Power on characters.
With 4 units underneath its belt, Lorcana is able to experiment with Commander. Possibly it’d want smaller decks, or the entire quantity of lore an opponent must make would have to be elevated. Or perhaps there’d be extra particular guidelines on who can lead your deck (perhaps two, considered one of every of your chosen ink colors?). However these are all questions I’d like to see answered, as in any other case we’ll all return to speaking about how good Diablo, Devoted Herald is, and I don’t assume I can take far more of that.