Slavic Magic’s Manor Lords is a deeply immersive city-building and technique sport set within the medieval period. After being one of the crucial wish-listed video games on Steam, Manor Lords was lastly launched onto Early Entry on April 26, 2024. Whereas some early entry bumps are to be anticipated, Manor Lords‘ optimistic critiques are a testomony to the sport’s epic potential.
The passionate Manor Lords group is already offering useful suggestions, and Slavic Magic is dedicated to addressing these points with upcoming patches. This information will often catalog all obtainable patch notes for Manor Lords, so examine again to remain up to date on the most recent adjustments and enhancements to the sport.
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Earlier than you turn to the beta model of Manor Lords, ensure that to again up your save recordsdata to stop shedding any progress.
Might 22, 2024 – Manor Lords Replace 0.7.965 Patch Notes
New Additions:
- Militia Squads: Now you can rent 6 militia squads, even when you have already got retinue and mercenaries employed. Future updates will join this cover to the Lord’s rank.
- Sheep Breeding: Now we have capped sheep breeding, and sheep not spawn exponentially.
- Fields, Harvests, and Fertility: Vital enhancements have been made to area overlays, crop prediction, and ox and employee conduct.
- Barter and Buying and selling: Quite a few fixes carried out; on-foot merchants can now carry 5 objects per journey.
- King’s Tax and Commerce Route Prices: These have been toned down from earlier ranges.
- Loserville Bug: Fastened the “Loserville” mercenary bug.
- Market Distribution: Enhancements made to the distribution throughout the market.
- Experimental Function: Added a “Permit market stall setup” toggle to stop sure staff from establishing market stalls.
- Building Reserve: Now you can arrange a building reserve for buildings utilizing planks, such because the Joiner’s store.
Gameplay & Stability:
- Capped sheep breeding to 1 new lamb each 10 days max.
- [Experimental] Villagers are solely allowed to fetch water from the effectively nearest their residence, besides in case of a fireplace.
- [Experimental] Yield won’t ever enhance previous 100% progress to maintain gameplay intuitive.
- [Experimental] Even at 0% fertility, a tiny yield continues to be attainable.
- [Experimental] Max yield per plant elevated from 2 to 4, though the Searching Grounds coverage nonetheless reduces it by half.
- [Experimental] Plant yield price decreased by half to encourage early harvest in emergency modes.
- The militia squad restrict is now 6, no matter retinue or mercenaries employed; future connection to the Lord’s rank deliberate.
- [Experimental] Doubled the fertility regeneration price on fallow fields and from fertilization.
- [Experimental] Slowed all plant progress by round 30% for balanced gameplay between area and vegetable crops.
- [Experimental] Tree progress price slowed by round 30% upon participant requests for extra impactful forest administration.
- [Experimental] Archer vary elevated by 1.5x with harm additionally elevated from 12 to fifteen.
- [Experimental] Price of opening new commerce routes returned to linear scaling.
- [Experimental] Carrying capability of on-foot buying and selling publish staff elevated from 1 to five.
- [Experimental] Royal tax restructured: No tax for the primary 5 years, then 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.
- [Experimental] Adjusted granary and storehouse employee slots to unify to three households for lv1 and 6 households for lv2.
Minor Adjustments:
- Eliminated optimization the place solely each nth plant affected the fertility values as a result of show errors.
- Improved accuracy of fertility overlay colours and crop yield predictions.
- Added lacking tooltips to minor/main trades.
- Enabled setting “commerce rule” for superior trades with out a longtime route; objects not obtainable will present as NA.
- Reworked the development reserve system to incorporate numerous items like planks.
- Optimized stock array features.
- Enabled disallowing sure households or workplaces from establishing market stalls.
- Tuned how “present area” is calculated within the UI for extra snug constructing on the sting between two player-owned areas.
- Ensured iron and clay deposits don’t generate on steep terrains.
- “MODDED” could now show after the model quantity to assist bug reporting.
Crash Fixes:
- Fastened a crash associated to deleting a constructing when pathfinding obstacles are being verified.
Bug Fixes:
- Addressed points with employed merchants going to commerce factors with out an open commerce route.
- Corrected early motion of farm staff to move duties regardless of obtainable crops.
- Resolved inaccurate predicted yield shows.
- Fastened rotation points in villagers after dismounting.
- Addressed respect of labor space limits by farming oxen.
- Fastened blurry look of gilded aventail houndskull helmets within the retinue editor.
- Corrected non-drawing of the forest masks.
- Fastened bandit camps respawning on loading as a result of unsaved “lastBanditCampSpawnedDay.”
- Ensured villagers arrange market stalls to promote their produce like greens.
- Corrected the flawed apple basket carry animation.
- Fastened wealth switch points throughout barter.
- Ensured bartering merchants return the proper variety of objects based mostly on barter worth and carrying capability.
- Addressed overpacking by bartering merchants of their origin area.
- Resolved buying and selling publish exports not continuing after the dealer reaches the vacation spot.
- Corrected the distribution of a number of cases of the identical good kind to a single plot, which left outlying homes undersupplied.
- Fastened crop rotation to fallow inflicting farmers to reap invisible itemID_0, which stopped provide dumps from being cleared.
- Addressed points with villagers staying at properties indefinitely if a bandit camp is spawned, considering the area is underneath assault.
- Ensured correct saving of mercenary firm arrival areas.
- Stopped granary staff from stealing ale from the tavern.
- Fastened interrupted livestock exports as a result of sheep herd conduct.
- Ensured livestock dealer jobs set off import duties when shopping for livestock from one other area.
- Corrected the lacking “starvation” popup paintings.
- Fastened a typo within the credit record.
Cosmetics:
- Tuned area grime UV wiggle to make the massive vegetable gardens much less wavy.
- Improved the precision for snapping terraforming meshes like mines or sawpits to the bottom.
- Made leaf clumps smaller and disabled the parallax mapping to scale back distortions.
- [WIP] Up to date the go to mode character mannequin for the inexperienced girl portrait to be feminine, nonetheless in progress.
- Cleaned up fight animations.
Manor Lords
- Launched
-
April 26, 2024
- Developer(s)
-
Slavic Magic
- Writer(s)
-
Hooded Horse
- Style(s)
-
Technique
, Metropolis Builder